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Spectek

Member Since 02 Mar 2006
Offline Last Active Jan 01 2009 11:27 PM

Topics I've Started

Sprites Needed For A Stealth Platformer!

10 August 2008 - 12:15 PM

Hey,

I have already made the engine for this game, all I need are some sprites.

The game is a platform shooter with heavy emphasis on stealth, and a varied array of weapons ranging from ordinary smgs and assault rifles to miniguns and heat-seeking rocket launchers.

SCREENSHOTS
Posted ImagePosted Image


I also have a demo of a test level I made, if you are interested feel free to check it out.(Converted to work with XP + Vista)
Posted Image

I NEED:

I will need sprites in a dark-ish kind of style, suitable for a stealth game. The player and guard sprites are 64x64 and I will also need common background sprites, four or five different types of walls, boxes etc and general game props

The player and guard sprites will be:
Player standing still
Player jumping
Player hanging from a ledge
Player running
Guard walking
Guard's arm
Guard dying x2 (one being shot from the front and one from the back)

If you can make any of these you will be credited, and When all these are done I will update with more.

Thanks in advance,
Spectek

Spriter Needed For A Stealth Platformshooter

29 July 2008 - 07:39 PM

Hey,

ABOUT THE GAME
The game is a platform shooter with heavy emphasis on stealth, and a varied array of weapons ranging from ordinary smgs and assault rifles to miniguns and heat-seeking rocket launchers. The player can also hide from guards instead of killing them. All these weapons are already in the demo.
The player can also hang from the top of walls and ledges and drop down onto enemies to kill them.

As you can see, this game would be greatly improved were the graphics improved, and the spriter involved would get half the game's credit and be listed as one of the creators of the game.


SCREENSHOTS
Posted ImagePosted Image


I also have a demo of a test level I made, if you are interested feel free to check it out.(Converted to work with XP + Vista)
Posted Image

WHAT I NEED FROM YOU
If you would like to make the sprites for the game, you must be able to:
-Sprite reasonably well
-Animate sprites such as walking

I will need sprites in a dark-ish kind of style, suitable for a stealth game. The player and guard sprites are 64x64 and I willalso need common background sprites, four or five different types of walls, boxes etc and general game props
The player and guard sprites will be:
Player standing still
Player jumping
Player hanging from a ledge
Player running
Guard walking
Guard's arm
Guard dying x2 (one being shot from the front and one from the back)

I will also need things like backgrounds, bosses, other dangers like spikes and cameras, menus, tilesets and general objects.

Please just apply to my PM inbox, preferably with some previous work, and we'll see how it goes.

Thanks in advance,
Spectek

Sketch!

22 August 2007 - 12:05 PM

Sketch!

I'm releasing this as a WIP since I dont think I have contributed much lately.

Basically all you have to do is copy the drawing from the top screen to the bottom.
For more info press F1 ingame.

Only two levels so far..

FYI, it draws even when you aren't pressing the left click button.

Screenshots


Posted Image

Posted Image

Controls


Move mouse around lower screen to draw
Click the A to restart the current level
Click the B to show some scores(unfinished)
Click the X to pause
Click the Y to restart the whole game


Download


Download:Clickey
Size: 1.10mb
Changes resolution: No

Weird

28 May 2007 - 01:10 PM

Hi,

I'm making a game, but when I start the game all I see is a little black box in the top-left corner of the screen. I have not experienced any such problems in the past, and this seems strange.

The room has three objects in it, and the room is 640x480 and has no views or anything. I tried deleting all the objects vbut with no avail.

Someone please help.

Spectek

Collision_line Issue

26 May 2007 - 04:22 PM

Hi,

Right, In the step event I have this code -

If collision_line(x,y,obj_player.x,obj_player.y,par_block,false,
true) < 0
{
     canshoot = true
}
else
{
     canshoot = false
}

And this in the Alarm[0] event

if canshoot = true{
{
...
}

My problem is that it works fine until the line is intercepted by par_block and then even if the line is no longer cut off it still doesn't work

Does anyone know why?

Thanks in advance,
Spectek