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mcoot

Member Since 11 Dec 2005
Offline Last Active Feb 05 2012 02:37 AM

Posts I've Made

In Topic: Iji 1.6 (updated 7 March)

07 December 2011 - 08:46 AM

no one yet has been able to counter any of my arguments  


i.e. every time someone does, you stick your fingers in yours ears, ignore them and change the subject. *speaking from experience*

I've placed in the top 20 at Ludum Dare


Do link to your game. I'd be quite interested to see if it lives up to this hype your post perpetuates.

I showed Iji to a friend once and he agreed with me that the game was too boring to be worth playing.


Solid evidence at last! Well, I showed Iji to a friend too, who liked it. Shock! Contradictory anecdote!

Moral of the story: silly personal anecdotes mean nothing.

orange08 added in some appeal to authority in there


So you say "Only a small 'cult' of fans like Iji."

Orange08 posts links to influential members of the indie community who do like Iji.

"APPEAL TO AUTHORITY".

It isn't an appeal to authority if your point was that very few people, and nobody of importance like it.

Very few people outside the Indie community like Iji.


Very few people outside of the indie community have heard of Iji. What's your point?

R&J is about forbidden love, while Iji is about... aliens trying to destroy Earth?


If you're going to be so literal, change your inital phrase: "Romeo and Juliet is about... teenagers who commit suicide." That would use as much knowledge of Shakespeare as you used in your brilliant critical analysis of Iji.

And how exactly does editing a freely editable website qualify you for anything?


It qualifies him as much as reading a freely editable website qualifies you to talk about the literary merit of the story.

Are you willing to discuss the gameplay?


Are you willing to not pretend that the entirity of the gameplay is duck-shoot-duck-shoot...?

In Topic: Ark 22

15 October 2011 - 06:13 AM

Ah well. Some people never seem to learn, do they?

But in all seriousness, I never particularly got into Ark22. There were annoying hit-box glitches and the story didn't make a big impression on me (it wasn't terrible though).

The music was alright. Kind of repetitive, but certainly not 'six second loop' repetitive.

In Topic: C++, C#, Delphi runner ?

11 September 2011 - 04:38 AM

Seeing as how most of the other points raised have already been adequately answered:

Okay i understand the most powerfull lang is C# and F# which actualy can port games on console right?  


No.

C# is a high-level C-based language developed by Microsoft. C# (and by extension, .NET languages) is a good bet if you're looking for your programs to run on Microsoft products - Windows, XBox and Windows Phone. But I doubt you'd find C# compiled code running on a non-Microsoft based product (exceptions go to Mac which I believe has official support and Linux through the Mono project).

In Topic: Embed Gm Html5 Games In a GMC Topic

05 September 2011 - 07:02 AM

I doubt this would work too well.

It's a nice enough idea.

As long as it was secure, and was presented in a click-to-load fashion (like FlashBlock, NoScript and so on) to prevent unnecessary game downloading it could be okay.

It would probably have to be limited to the main post in a thread - it certainly shouldn't be allowed in signatures.

In Topic: GM HTML5 Price Announced

04 September 2011 - 05:29 AM

Is there any post in this thread that explains why GM HTML5 will be so expensive?  


Because development costs money. For a commercial developer, $200 is small change: they have to spend far more than that on things like iOS developer licenses alone.

Adobe Flash used to be quite expensive, so I imagine Yoyogames think that people will buy this new product, too.


Used to be? It still costs several hundred dollars.

But nowadays people can make flash games with free software, and HTML5  makes browser games easy to make by hand.


Flash-compatible IDEs like FlashDevelop are not the same thing as Flash Professional. Flash Professional is a combination of a vector graphics program and an ActionScript IDE. You don't need to buy Flash to make Flash games. That hasn't destroyed Flash Professional's market.

To an uninformed person like  myself, this pricing seems like an outright scam.


Only one way to fix that: stop being uninformed.


I love when people break the illusion that NakedPaulToast is a Smart Person.


I'm sure NPT would be shattered to learn that you don't think he's smart.