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Ricky

Member Since 28 Dec 2003
Offline Last Active Oct 11 2009 09:39 PM

Posts I've Made

In Topic: Adventus L 2 S : Lighting & Shadow Engine

21 August 2006 - 12:48 PM

Hello Pheonix!
I have a design problem with your engine: if i want to add a shadow caster on run-time, without knowing before its shape, how can i do? i have to built on run-time it's sprite layer?

In Topic: Gmphysics - Version 5 Prebeta Released

18 January 2006 - 10:19 AM

Ill test out the slider functions to make sure its not a bug

if it wil not be a bug can you tell me how I have to use this function?

In Topic: Super Sound System Dll (new: 3.4)

16 January 2006 - 07:37 PM

what about SSS copyright and terms of use? can i sell my own game made using SSS' dll without buying any licence?

In Topic: Gmphysics - Version 5 Prebeta Released

16 January 2006 - 05:25 PM

Hi folks!
Those two functions get_slider_extension and get_slider_speed don't work!

I have an object, in create i have:
h = create_body(x,y,2,SHAPE_SPHERE,global.scale_ruota*sprite_w
idth/2);

set_body_material(h,200,0,0.01);

set_body_collide(h,car.h,false);

//Create the "axel"
b = create_body(x,y,2,SHAPE_SPHERE,global.scale_ruota*sprite_w
idth/2-1);
//Joint the car body and axel with a slider joint
j = create_joint(b,car.h,JOINT_SLIDER,90);

set_slider_limit(j,10,15,0,0.01);

//Join the axel and the actual wheel body with a hinge joint
j2 = create_joint(h,b,JOINT_HINGE,x,y);

and i want to know the extension of slider j, so I use extension=get_slider_extension(j) but extension is always 0 even the slider works correctly! why?
please help me ;_;

In Topic: Fabry Monster Truck!

06 January 2006 - 05:51 PM

In a future maybe too far away i will divide the game in 3 sections: a Run section, where you have to go as fast as you can; an Acrobatics section, where you have to do as more tricks as you can in a fixed time, and an High Jump section, where you have to do the longest jump and land as close as you can to a mark on the land to get more points... what do you think about it?

Gamer300: bug resolved.