Hello Pheonix!
I have a design problem with your engine: if i want to add a shadow caster on run-time, without knowing before its shape, how can i do? i have to built on run-time it's sprite layer?
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Ricky
Member Since 28 Dec 2003Offline Last Active Oct 11 2009 09:39 PM
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In Topic: Adventus L 2 S : Lighting & Shadow Engine
21 August 2006 - 12:48 PM
In Topic: Gmphysics - Version 5 Prebeta Released
18 January 2006 - 10:19 AM
if it wil not be a bug can you tell me how I have to use this function?Ill test out the slider functions to make sure its not a bug
In Topic: Super Sound System Dll (new: 3.4)
16 January 2006 - 07:37 PM
what about SSS copyright and terms of use? can i sell my own game made using SSS' dll without buying any licence?
In Topic: Gmphysics - Version 5 Prebeta Released
16 January 2006 - 05:25 PM
Hi folks!
Those two functions get_slider_extension and get_slider_speed don't work!
I have an object, in create i have:
and i want to know the extension of slider j, so I use extension=get_slider_extension(j) but extension is always 0 even the slider works correctly! why?
please help me ;_;
Those two functions get_slider_extension and get_slider_speed don't work!
I have an object, in create i have:
h = create_body(x,y,2,SHAPE_SPHERE,global.scale_ruota*sprite_w idth/2); set_body_material(h,200,0,0.01); set_body_collide(h,car.h,false); //Create the "axel" b = create_body(x,y,2,SHAPE_SPHERE,global.scale_ruota*sprite_w idth/2-1); //Joint the car body and axel with a slider joint j = create_joint(b,car.h,JOINT_SLIDER,90); set_slider_limit(j,10,15,0,0.01); //Join the axel and the actual wheel body with a hinge joint j2 = create_joint(h,b,JOINT_HINGE,x,y);
and i want to know the extension of slider j, so I use extension=get_slider_extension(j) but extension is always 0 even the slider works correctly! why?
please help me ;_;
In Topic: Fabry Monster Truck!
06 January 2006 - 05:51 PM
In a future maybe too far away i will divide the game in 3 sections: a Run section, where you have to go as fast as you can; an Acrobatics section, where you have to do as more tricks as you can in a fixed time, and an High Jump section, where you have to do the longest jump and land as close as you can to a mark on the land to get more points... what do you think about it?
Gamer300: bug resolved.
Gamer300: bug resolved.
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