Jump to content


HappyHardcore

Member Since 08 Nov 2005
Offline Last Active Nov 13 2012 06:40 AM

Topics I've Started

Creating Variables With Creation Code

24 May 2010 - 12:04 AM

Can someone explain to me what's wrong with this code?

new_item = object_add();
object_event_add(new_item,ev_create,0,"test_name = " +string(chr(34))+ "Test" +string(chr(34))+ ";")
object_event_add(new_item,ev_create,1,"show_message(test_name);")
instance_create(x,y,new_item);

Basically trying to make it

test_name = "Test";
show_message(test_name);

What I have isn't working, though. What's incorrect about it?

Image_angle Issues

19 May 2010 - 05:07 AM

I have an object that's origin is set to spin on another object. It's angle is its direction.

However, I need to spawn an object on the opposite end of angled object, which is making a pretty large circle.

I'm really tired and sick, so I don't know if I'm explaining this well enough.

Basically, left side of pillar is nailed in, and the right side of spawning things, while the pillar is spinning in circles as if the left were nailed.. lol

Is there an accurate way of doing this? I have been trying and looking for everything.

Solved

10 March 2009 - 07:22 AM

I didn't have much luck searching. Only found how to load certain files into the game.

I really only need to check to make sure the file is there. Is this possible?

Help With 39dll

03 February 2009 - 09:56 AM

Is it possible that I could talk to someone here on AIM or something, and ask them a few questions about 39dll? I've been messing with it all day, and tutorials have been no luck. :D

It's on the topic of sending and receiving data.

Hope it's okay to ask this here. :D

Particle Help

30 January 2009 - 02:59 AM

I've never gotten around to learning how to use particles very well. I would normally stick to the simple effects, because they don't have this problem I'm having right now.. but they're too limited for what I need now.

I have an attack that creates many of the same object, and I'm using a particle system in it.  It creates the first object fine with the particle following it.(emitter is in step with coordinates set to x,y) ..but when I create the second same object, the particles leave the first object, and only follow the most recent. I need to have 15-20 of these objects on the screen at once with a particle on each of them.

Can someone please help me with this, or direct me to a good particle tutorial?