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Pokefab

Member Since 30 Oct 2005
Offline Last Active May 11 2013 09:46 PM

Posts I've Made

In Topic: Faucet Networking

19 April 2013 - 10:56 PM

Great engine, but I have a question:

 

How can I send/update the position of multiples of the same objects? For example, there are trees on the map, all the same object. I need to update the position of each one. How can this be achieved? Thanks.


In Topic: ORCSLAYER2000

14 August 2012 - 06:42 PM

Thanks for the comment, and yeah, I've been having a lot of trouble with fullscreen. It will be fixed soon!

In Topic: ORCSLAYER2000

13 August 2012 - 01:52 AM

Version 3.1 has been released. Here's a full changelog:

  • added upgrade for necromancer to improve staff damage
  • fixed players being able to cast rage in between waves
  • players now 'eased' into orc types in arcade mode
  • added music courtesy of wii-mote-control
  • buffed archer's rage ability
  • added statistics page (accessible from menu)
  • now able to use backspace/esc to go back to menu from options
  • added upgrade for necromancer to be able to spawn new type of zombie: splitter zombies
  • added mana burny orc

Download here. (v3.1, 5.4 MBs)

In Topic: ORCSLAYER2000

06 August 2012 - 03:29 PM

It's only been two days, but I have another pretty substantial update. Finally, I've gotten around to redoing the shop completely--I'm pretty pleased with the result. Each class has upgrades you can buy now, (some more than others, for now) and the shop is in general much more useful, clear, and easy to use. Here's a full changelog:

  • made rage text in hud turn purple when rage is full, rage meter jiggles when full
  • made health text in hud turn red when health is low, health jiggles when low
  • players now unable to cast spells in between waves
  • player now unable to attack in between waves
  • store has been completely redone
  • health potion/rage potion cost now based on how full your meter is
  • increased knight rage radius
  • fixed being able to hit enter at the very start of a wave to see the 'wave begin' sign again
  • fixed splitter orcs going haywire when assassin enters rage
  • increased firebug range
  • increased firebug primary attack spread
  • added upgrade for knight to increase swing size
  • added upgrade for knight to increase sword toss range
  • added upgrade for archer to increase arrow damage, increase cooldown
  • added upgrade for archer to increase sentry fire rate
  • added upgrade for archer to increase sentry time alive
  • added upgrade for mage and necromancer to increase mana regeneration rate
  • added upgrade for assassin to increase rage time
  • added upgrade for assassin to increase sight while under rage
  • added upgrade for necromancer to increase zombie health
  • added upgrade for firebug to increase primary attack damage
  • added upgrade for firebug to not take damage from fire
  • added upgrade for necromancer to increase amount of zombies he can have

Download here. (v3, 1.3 MBs)

In Topic: ORCSLAYER2000

04 August 2012 - 10:57 PM

Update 2.6 has been released. Here's a changelog:

  • new online highscore system
  • added much more helpful information in the class selection screen
  • added hud text
  • added option to make hud see-through
  • changed fast orcs to dumpy orcs (now move in bursts)
  • added prefered class in options
  • while in rage mode, assassin's magic ability costs no mana
  • scaled down mage attack, scaled down mage health
  • necromancer rage now builds slower
  • added indicator for necromancer to show which zombie he is spawning
  • added autosubmit highscores on/off to options

Download here. (.zip, 1.3 MBs)