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negen99

Member Since 18 Oct 2003
Offline Last Active Jan 19 2010 11:45 AM

Topics I've Started

Mario Lemmings

25 February 2009 - 08:14 AM

Mario Lemmings

Mario and Lemmings combined into one sweet game.

GM version:                        6.1 (should be compatible with vista since I converted it)
File Size:                            3.386 Mb
Screen Resolution:              640x480
Full Screen:                         Yes
Changes Screen Resolution: No

Controls

Worldmap:
Directional buttons      Movement
Enter                         Enter level

In game:

Mouse for movement.
Q                              Pauze
W                              Fast Speed (using room_speed so only works on fast computers)
E                              Destroy all marios (use this to quickly restart the level by pressing retry on the next screen)
F4                            Changes to window mode/full screen mode
Esc                           Menu

To save a game go to profile and click save. Next time you play click profile and load.

To skip the intro press Enter!!

You click one of the available powers in the bottom of the screen and then you click the mario you want to give the power. The object of the game is to get all mario's to the red door. Use the game's tutorial mode which will not take that long it explains all the powers. The game should be windows vista compatible ... but I have no way of testing this so If someone could tell me if it is vista compatible it would be greatly appreciated. The game features:

+ 24 unique levels
+ Intro and Ending
+ Tutorial mode
+ A few secrets

Screenshots
Posted Image
Click here to watch large screenshot

Posted Image
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Download

Yo Yo Games
Mediafire

Multiple Collision Detecting

10 October 2008 - 06:13 AM

Hello,

I have multiple objects named "ObjectX" then there are objects "ObjectsZ".

The multiple instances of objectX move as if they were 1 being. So when you press up all instances of objectX move up.
When there is an instance of objectZ above ANY objectX they should all not move.
I have made it possible by creating a controller object that controls the UP and Down motion. But It is very buggy.

Is there an easy way to do multiple object moving as if they were one instance + collision detecting? Or should I just forget this whole concept?

Basically what I am asking is this:

How do I make it possible for multiple objects to NOT move when pressing a button when only one of them is touching a different object.

Objects Changed In Order Of Creation

26 August 2008 - 07:56 AM

In my game I have this piece of code in an alarm event:


ggg = instance_number(object0)
ggg -= 1
fff = instance_find(object0,ggg)

with (fff) instance_change(Explo,true);
alarm[3] = 3


What it is supposed to do is change the object0 in Explo beginning with the first object0 that was created and ending with the last. What it does right now is this: It changes the last created and then the first and then the second etc...
I have no idea why it starts with the last created and then goes to the first ...

Anyone see a flaw?

Midi Composer Looking For Project

01 August 2008 - 10:03 PM

Hello everyone. I can make midi songs for someone's project. I will only do so if you give me credit for the music and you have to have at least done a lot of work on your game. (and a demo to show you have)

Here are some samples of my work (not for use unless you ask and I approve):

A sad piano and guitar tune:
South

A bit heavy guitar theme
Fragile

Mysterious
Mystic

Melodramatic
Sunrise of Sorrow

Metal with piano
Sails

Very sad Piano and guitar
The End

Anthro Fighter

06 March 2008 - 12:28 PM

Anthro Fighter

Anthromorphic objects fighting it out in a street fighter/mortal kombat like fighting game. This is an early engine test so no background graphics or sounds yet.

GM version: 6.1
File Size: 1.1 Mb
Screen Resolution: 640x480
Full Screen: Yes
Changes Screen Resolution: No

Controls

Use arrows for movement, up for jump
S = Punch
A = Kick
to perform a combo press down then forward then D. Do this smoothyl not hastly for it to work properly. The combo can also be performed in the air.

Screenshots
Posted Image

Download

Mediafire
Yo Yo Games

Update 1 "03 - 17 - 2008"
+ A new Fighter
+ Added a combo move
+ New Background
+ Intro Screen and Hud
+ Life Meters
+ Improved AI

Update 1 "06 - 16 - 2008"
+ 3 new characters
+ music and sounds
+ some bug fixes

Please post some feedback.