Alpha version 8.0
Category: Platform fighting game
File size: 24.58 MB (ZIP)
GM version: GM8
Screen resolution: 1024 x 768
Changes resolution: No
Download link at the bottom of this post.
Click the thumbnails to see the full screenshots.
Introduction
From its start in late 2000 and to its almost-end in 2010, BIONICLE was one of my favorite series. I had, and still have, a great affection for the biomechanical beings that inhabit that universe. For years, I've wanted to create a large-scale game based on the series. I've tried – and failed – twice in the past due to lack of sufficient programming skill. But now I'm back and ready, and I've gotten quite far already.
For those of you who don't know about the BIONICLE series: Don't worry, I'll run down the basics below and try to avoid specialized lingo.
Character creation
The main characters of the series are called Toa. They are humanoid robots with certain organic elements, namely the muscles, lungs and brain. Each Toa wields an elemental power, which allows them to control, create and absorb that element. Toa also wear masks or helmets imbued with an additional power, like flight or x-ray vision. In this game, you will be able to select both your element and mask power, as well as picking a weapon from a wide selection. Some weapons have special powers of their own.
One of the fiercest enemy types the Toa have encountered were the Rahkshi: Primarily empty shells of armor controlled by a leech-like creature. Rahkshi have special powers of their own, most of them based on destruction or deception. Rahkshi can not absorb power from the environment like Toa can, nor can they use mask powers, but they make up for it with their their powerful attacks and ability to fly at will. If a Rahkshi chooses to carry a specialized staff imbued with their own power, they can increase their strength through that as well.
In addition to choosing between the two species and their many powers, you can also adjust the values of five different stats: Strength, vitality, dexterity, element and mind.
- Strength modifies the power of physical attacks and melee strikes.
- Vitality increases health and other related attributes.
- Dexterity determines run speed and jump height.
- Element modifies the power of special attacks.
- Mind relates to the amount of energy available as well as its recharge rate. Mask powers also benefit from the mind stat.
Current features
- Play as either Toa or Rahkshi.
- Customize your character's powers, equipment, stats and color.
- Toa elements: Fire, air, stone, ice, light, shadow, gravity, plasma, iron.
- Rahkshi powers: Disintegration, poison, fragmentation, hunger, chain lightning, teleportation.
- Mask powers: Shielding, levitation, speed, strength, invisibility, corrosion, regeneration, hunger.
- Weapon powers: Burn, freeze, disarm, chainsaw, laser shot, armor piercing, stat modifiers.
- Save your character to a file so it can easily be loaded later.
- Duke it out in a free-for-all on large maps.
- Battle AI enemies while you wait for the game's true purpose: Online multiplayer.
Old gameplay video (version 7.2)
Screenshots
Character creation menu
Rahkshi firing off Chain Lightning
A Toa of Fire accidentally hitting himself with a fireball
Onua, Toa of Earth, joins the fight
Draining the energy of enemies with a Rahkshi of Hunger
Turning an opponent to ash with a Fire Staff
Unleashing the power of Shadow
Preparing to teleport away from danger
More screens coming very soon! Feel free to submit your own via post or PM.
Download (24.58 MB ZIP)


Credits
Main programmer and designer - Oskar A. Garshol (aka "Katuko")
Additional ideas - Various BZP members (thanks for your support!)
Main spriter - "InnerRayg" (BZPower)
Additional sprites - Various BZP members (exact list being worked on)
Interface graphics - Oskar A. G.
Music and sound effects - Various artists, sounddogs.com (list coming)
Game Maker 8 - Mark Overmars and the YoYo Games team



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