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Member Since 10 Sep 2005
Offline Last Active Mar 04 2014 03:53 AM

Topics I've Started

reversed depth in orthographic 3d

13 December 2012 - 07:17 PM

For various reasons too extensive for me to elaborate on (they aren't that extensive really, I'm just lazy) I need to use a few 3D functions in my 2D isometric game. Unfortunately for me and anyone who's dumb enough to waste their time reading this switching to 3D mode reverses all the depths. I suppose I could conceivably go through all of my code and manually change all of the depths myself, but that would probably take years. Is there any way to unreverse the depth in orthographic 3D?

This is GM8.1 bytheway.

Bloodsport and Murder

11 September 2012 - 08:59 PM

Bloodsport and Murder

It's is kind of a satirical take on the Pokemon franchise. Attention to humor (blood, sarcasm, and absurdity) has been the main priority for this game, and really, nobody should be offended by it, probably.

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A modern coming of age story!

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The apocalypse!

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Philosophical insight!

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Down with the man!

Here's the download link.

the controls:
E/Q = conversation/battle controls
WASD = move
P = open/close the menu you can use to switch your dangerous animals around
L = save (make sure you do this a lot)
Everything you need to do is explained clearly by the scientist guy.

Right now there's no sound, you can't catch more than six or seven dangerous animals, there's no inventory, the gun stores don't work, dangerous animals don't evolve or die, you rarely have an incentive to use anything other than your best move, nobody has any arms, and one of the "sponsors" talks to someone who isn't there, but **** it, it's a work in progress. This demo should be good enough to demonstrate the general game of the game.

rotated grid problem

17 May 2012 - 12:14 AM

This is probably something anyone who didn't sleep through high school math could answer. Here's a diagram:

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I need a way to convert positions on the grey grid into positions on the red grid, which could potentially be at any angle and position at all ever.

Psychedelic Ostrich Jihad

11 April 2012 - 06:29 PM

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Music by Stevenup7002
Star Wars theme by John Williams (**** you, Rob says I have a waiver)
Tested and occasionally conceptualized by Nathan Kelly and My Little Peyote
Photo of Earth from NASA
Windows 7 (?) bug fixed by SpectreNectar
Everything else by MMORPGguy
Winner of the Sixty Fools Digits competition on 64Digits

Do you like mescaline analogues? Do you like flightless birds from Africa? Do you like spreading Islam throughout the world? Then you'll ****ing love Psychedelic Ostrich Jihad! Psychedelic Ostrich Jihad is an awkward turn based strategy that plays a little like if you smashed Risk and Warhammer 40k together.

Download it from Mediafire or YoYo Games.

Let's see if I can remember the controls... Umm, so, you left click on your units to select them or drag the mouse to make a square thing to select groups of units. Right click to tell them to move somewhere or attack something, and hold A while right clicking for your units to act all aggressive on their way over. Press space to end your turn. Build more units at the top right of the screen, each at a cost of good vibes. You get good vibes every turn depending on the territory you control. Yeah. Oh, and zoom in and out with the mouse wheel and move around the map with the arrow keys or the mouse. I think that's about it.

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28 September 2011 - 01:31 AM

You don't have any idea why, but you've found yourself in the middle of some nowhere settlement on some nowhere desert planet. Turns out, the only starport on the planet doesn't work. What're you gonna do about it?

Q/E/R=interact with various things

demo 1

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