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Lithium

Member Since 31 Aug 2005
Offline Last Active May 15 2015 11:22 AM

Posts I've Made

In Topic: Previews Of Upcoming Games - May 2014

07 May 2014 - 08:52 AM

An online game FCO, now in alpha testing. Fans of the first game are asked to come and check it out.

nzKoqwe.png

 

http://fco2.forumotion.cc/


In Topic: Previews Of Upcoming Games - December 2013

23 December 2013 - 01:31 PM

Hello, I'm creating a game called Dirkels. It'll be a action platform RPG, following a young 'dirkel' called Diuky.

You'll join him in a world with bandits, monsters, necromancy, war and much more.

 

Funny you should post this my old friend. I'm working on a game called FCO, it's a spiritual sequel to a game I made called "Fallen Chaos Online".

Screenshot

 

For those who played the original, here's a few new things:

- Energy system reworked, you now rapidly regain energy shortly after attacking. As you attack you gain fatigue which lowers your regen rate. Sitting will reduce your fatigue over time.

- Picking up an item awards you prestige points which can be used to purchase badges to show off next to your name. Duplicate items are not added to your bag, but you still gain prestige points for it.

- Varied enemy AI. Some enemies will run straight for you, some will wonder aimlessly attacking those nearby, enemies are a lot more than they used to be.

- Better balanced stat system. Stats all scale into late game now, not just strength and defense. Stats give you a wider range of bonuses that make them as equally good as each other to spec into.

- Ranked PvP. Using the PvP arena to fight someone will increase of lower your Elo score based on your current Elo score and the opponents. Rank up in PvP to gain badges and other rewards.

- Full outfits. Equipping a hat will no longer just give you a hat, you also gain a full outfit, full animated with unique animations on some outfits for certain animations.

- More secure. Mostly everything is server-sided, making the game much more secure.

- More reliable. Gone are the days of logging in to invisible players or monsters, multiple checks assure that if an object should be on screen, it will be.


In Topic: Nazi Zombies 2D - 5th Sept 2011

10 September 2011 - 03:46 AM

The zombies can't climb at stairs?!
Zombies should spawn at windows at the background.

Yeah I forgot to mention that the zombie AI is a little broken at the moment. It's being fixed in the next version. Also in the next version zombies will climb out of the background windows, but only at later rounds.

In Topic: Composer Taking Requests!

07 September 2011 - 12:03 PM

1. Mood: Sad I guess
2. What's it for: Menu for game in my signature
3. Genre: Classical I guess
4. Length: Anything between 1 to 2 minutes is good
5. Format: Midi or MP3 would be nice
6. Loop or Not Looped: Looped if possible, doesn't really need to be, whatever is easier for you.
7. Screen Shot
Posted Image
8. Other info: It needs to be a piano tune with maybe a violin. Anything similar to this is good:
http://www.youtube.com/watch?v=yd7MFXzOyqU
I want something original because I would like to avoid using anything from the original game where ever possible.

In Topic: What Game Maker game are you currently working on?

07 September 2011 - 11:52 AM

A 2D version of the Nazi Zombies from COD.

Click the signature to see how its going :)