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Gamer3D

Member Since 13 Dec 2003
Offline Last Active Jun 23 2014 04:20 AM
Collision engine could actually have been called done twice now. This iteration is a massive improvement over the first, but it's still got an internal tangle or two (By whi... Updated 15 Aug · 0 comments

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  • Group GMC Member
  • Active Posts 1819
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  • Member Title Human* me = this;
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  • Interests
    GameMaker, C++, 3D Modeling, Mathematics
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    GM:Studio

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