Just a general question: are there any tutorials / articles on converting shaders between GLSL and HLSL (information particular to GM:Studio isn't necessary although that'd be nice)?
I've Googled and found a few, but the information wasn't enough to enable me to convert my shaders between the two without problems. This one is a good guide that I found though: https://alastaira.wo...ders-to-cghlsl/-- but it isn't complete, there are other differences besides those mentioned there.
The reason I'm asking is because I currently use GLSL ES shaders, which seem to take a long time to compile (and they are compiled each time you run the game, leading to a loading screen of about 20 seconds just for compiling the shaders). I want to test if porting those shaders to HLSL 9, considering that the game is Windows-only anyway, may lead to a faster load time for the game, but I'm not familiar enough with shaders to convert GLSL to HLSL myself, so I was wondering if there are any good guides to doing so besides the one I linked above.