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Bami

Member Since 09 Dec 2003
Offline Last Active May 14 2013 04:46 PM

Topics I've Started

Bami

06 December 2005 - 12:49 PM

I've redone my site, again, including a change of hosts.
The link is http://bami.hoogetech.com/

The site is entirely made in flash (with a backing page for browsers without flash), and I have shoved a couple of examples, tutorials and other stuff on there, and for the ones interested, a blog. Everything is done by myself (concept and theme), and I'm actually quite proud of it.

I would like some feedback about it, and hope that you will enjoy your visit.

PS, if you want to affiliate with me, just send me a link to your site and of a 88x32 px affiliation image, over PM.

Edit
Well, not entirely, but stuff like the index page, and headers are made out of flash.
Most part of the site is still plain php or html.

Thanks for the comment below =D

Physica

26 August 2005 - 10:15 PM

First of all, let me say this, this game is likely to be discontiued, why?
Because there are a LOT of big flaws in both DLL's, making either peformance bad, or just causes the game to crash.

File Size: (2.204.816 bytes)
GM Version: (GM6.1)
Screen Resolution: (640x480, can be changed)
Changes Screen Resolution: (no)

The game runs on the Irrlicht Graphics engine, which Xception made an excellent port to GM. The Physics library is Tokamak, which is ported to GM by Macarraum, big cheers to both these lads.

The project was started at 12 june 2005, and I last edited that file on 9 jule 2005. As said before, it isn't likely for me to develop it, so if anyone wants (WITH proper reasons behind it), I can PM (or email for that matter) you the source to it.

Now about the game. Technically, this is a sandbox game, If you're familiar with Garry's mod, well that was my main inspiration. This game won't entertain you for too long, since there isn't a real objective. You can just spawn cubes and spheres, and build along. Make a tower, or something similar, I dunno.

I was gonna implement T.I.M. like objectives, but I now got other stuff on my head.

Known Issues:

* In OpenGL mode, the reflection of the metallic cubes is screwy, it only displays the spheremap, not the real metal texture. This is Irrlichts fault, not mine.
* Spawn to many cubes, and it will crash (Unexpected Error), this lies somewhere deep between the Tokamak DLL and GM, And I currently do not have an explanation for that. It randomly crashes when there is a lot, but the FPS will drop likely before it crashes.
* Bumpmaps and Shadows, You can't have them both enabled, it caused the game to crash/hang, so I removed that.

Press F1 for info about how to play it, what the controls are, etc.

This is the site: http://bami.ba.funpic.org/physica/
And for those who don't have Flash installed, or are to lazy to look at the site:
http://members.chell...ate/physica.zip

Have fun, and suggestions about the game will probably make it into another demo, if I decide to make one.

BTW: The site contains more then just those 3 screenshots:

http://bami.ba.funpi...ca/screenshots/

Bami's Site/crap

03 February 2005 - 09:00 PM

Well, along with a name change (thanks Richard, you're the best!), I got my site all remade. now its e107 with a nice skin.

Downside, not much content, only some tutorials and some pictures.

http://bami.ba.funpic.org
( the tutorials can be found in the forum)

Please give me comment, I want to improve it as much as i can

To compare it to the old site, go here:

old site

By the way, if you have a question about x3d, just ask it in the x3d forum, and set email notification on, so you will know when I reply.

enjoy!

EDIT: grrrmbl seems there are some probs at the funpic (my host) server, so its down at the moment
EDIT2: problems seem solved  :lol:

Verlet Physics -> Colissions: How To Do It?

22 May 2004 - 02:22 PM

i have tried to get some grip on detecting and handling colissions

here is my work so far: Link!

i have come up with an way, to check if every vertex is in an clear space, but with two problems:

1: if the vertex moves fast enough, it will go trough the wall of an object, and stick inside
2: It seems that only one vertex will stay in its position during an colisson.

Ive started this topic to get the expert users here at GMC to have a look at it...