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sharf
Member Since 31 Jul 2005Offline Last Active Jul 27 2012 03:14 PM
Community Stats
- Group New Member
- Active Posts 400
- Profile Views 744
- Member Title A tape worm is not a gift
- Age 21 years old
- Birthday February 24, 1992
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Gender
Male
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Interests
Computers, Games, Airsoft, Metroid, Warhammer 40k
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Version
GM8
0
none
Posts I've Made
In Topic: Pre-purchase Questions
27 July 2012 - 03:15 PM
Well that's good to hear, that it will be implemented someday. Unfortunately, if after a few months they're not even at 1.1, I'll be waiting forever to get what I need. Thanks.
In Topic: Pre-purchase Questions
27 July 2012 - 02:02 AM
I was afraid of that. Which is why I didn't buy GMS on impulse. Thanks for your input.
In Topic: Best way to do transitions?
23 May 2012 - 06:49 AM
I suppose the miracles of Game Maker are causing me some confusion...as I'm more familiar with programming in things like java and python...I'd love to be able to wrap my head around how that works and what is actually happening but it's not necessary. I suppose I've fixed my problem, I was trying to recreate your transitions in my game, and it wasn't working, it was giving me invalid number of arguements for draw_hud. It's because under game options I had it throw an error when there was an invalid argument. I found that unchecked in your file, so I did likewise and it works now.
Thanks, sharf.
Thanks, sharf.
In Topic: Best way to do transitions?
23 May 2012 - 02:51 AM
I guess I'm just not use to GML. s_height, fraction, etc. are assigned to the value of argument0-4 but where is that script getting the info, in other words, what is defining argument0-4?
In Topic: Best way to do transitions?
23 May 2012 - 01:49 AM
That's exactly where my confusion is...the one script calls, or at least uses the script to define a transition, but the script requires 5 arguments and at best I see 2.
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