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Doogie_Forever

Member Since 26 Jul 2005
Offline Last Active May 16 2013 11:03 AM

Topics I've Started

DS_List_Write String Format

24 January 2013 - 04:45 AM

Hi,

I'm wondering if anyone has the ds_list_write() result format. I'm currently modifying OGMO editor to export to a quick loading format. All I can really work out so far is this:

DS_LIST FORMAT

2D010000 - Header
02000000 - Number of Items in List

<Each item>
00000000 00000000 <value (8 bytes)> 00000000

I'm sure the 0000 0000 values change depending on the variable type provided.

Cheers.

Trippin' Songhai

20 December 2012 - 05:22 AM

Trippin' Songhai

Take on the life of a "drugged out" teenager, who after taking a new hallucinogen, is thrown into a crazy new world.

Posted Image

Features


> A Zelda 2 esque gameplay style with surreal gameplay elements.
> Built to have NES-style difficulty, this game requires twitch reaction times.
> Packed with grand secrets!

Screenshots:
Screen 1
Screen 2
Screen 3

Download:
http://silbinarywolf...rippin-songhai/

SilkSVN + Source Control Issue

17 August 2012 - 06:04 AM

Hi,

When I try and commit an object to my SVN server on the SilkSVN website (also using SilkSVN as my 'base' command line svn service),  it tells me my files are already locked and then Game Maker proceeds to crash.
If there's a different version of SilkSVN I can use or an alternative, can someone please let me know?

I'm also using TortoiseSVN alongside it as my 'explorer' based SVN manager.

Cheers.

Game Maker licensing issues, causing crashes

03 July 2012 - 04:25 PM

Hi guys.

I've been having an issue tonight where Game Maker 8.1 won't start up. It will just only show the little updater icon in the corner. To remedy this, I uninstalled Game Maker and tried reinstalling it (removing my licenses from the registry, etc).
Now Game Maker can run again, but if I try to reactivate my license, the program just crashes. I also used the "My Licenses" feature at YoyoGames.com and it sent me 11 Game Maker keys, when I only have 3. Some of the keys were identical and others were different. Namely the HTML5 keys. (Not Studio)

So how can I remedy this situation or is there just something wrong with the Yoyogames servers?

Cheers.

A Lesson Learnt in Clientele Trust

16 August 2011 - 09:14 PM

The story begins a few months back around February, I desperately needed money so I turned to the GMC Team Requests forum to see what odd jobs I could pull out. The job in question, that I found, was to turn add network support to 2 Player plane shooter. Whilst talking with the client, I made a very stupid mistake, the mistake of putting a price on the work i was doing LATER rather then now, so whilst I was working on this project, I dimwittingly assumed that my work was worth $70 when, in most cases, the people on this forum don't have that kind of money lying around for work.

After a few weeks of tweaking this game so that it would work online and sending the client EXE's so they could test, I felt sure I was going alright with the project, however, when it came to discussing price they could only afford $20 and the work was done, so I accepted that, and waited for payment.

Payment didn't come, you see, even the measly sum of $20 was too much for this person, and so, I can only assume that they decompiled the build I gave them, and worked off of that. So there's mistake number 2. Leaving the GM EXE completely unprotected and not adding any kind of wrapper. At the time, it didn't even cross my mind because I just assumed there wasn't a decompiler available for GM8 as of yet.

So what can you learn from this rant?

1) When dealing with a client, make sure you set up everything that's needed in a proper brief, you skip out on anything and well, you'll set yourself up for failure.
2) Make sure to protect the data you're giving to the client, if you're giving them what they need without them needing to pay you a dime, well, you're setting yourself up for disappointment.

Now i get that point 1 is incredibly obvious but eh, maybe you can learn something from my naive ways.