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Doogie_Forever
Member Since 26 Jul 2005Offline Last Active May 16 2013 11:03 AM
Community Stats
- Group GMC Member
- Active Posts 811
- Profile Views 4813
- Member Title Dog Warrior
- Age 20 years old
- Birthday August 13, 1992
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Gender
Male
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Location
Australia
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Version
GM:Studio
2
none
Latest Visitors
Posts I've Made
In Topic: DS_List_Write String Format
28 January 2013 - 03:08 PM
Thanks for the help guys. Yourself's documentation is perfect. I've already implemented the code myself for generating a DSMap/DSList file format in OGMO Editor though, thanks gnysek. I'll probably modify it later so that values are loaded via the IEEE 754 Double rather than reading and converting strings to 'real()' values.
In Topic: Does studio compile code directly?
08 December 2012 - 07:13 AM
What about HTML5? Is it compiled too or is is the code run using an engine?
HTML5 builds are 'compiled' into pure Javascript, but since Javascript is interpreted, it has overhead anyway. That's why Mike is unsure if LLVM will offer any significant speed increase. I can imagine it might offer more optimizations but I have a feeling it wouldn't be noticeable.
In Topic: Super Sound System Now In An Extension
06 December 2012 - 02:35 AM
Supersound Extension for 8.1:
http://www.mediafire.com/?ddbf6tajhuj82bp
http://www.mediafire.com/?ddbf6tajhuj82bp
In Topic: Changing Object creation code order....
03 December 2012 - 03:41 PM
I assumed this was how it was done anyway. Definitely yes.
In Topic: Tileset Champion - Creates seamless tilesets
28 November 2012 - 03:18 AM
Any chance on releasing the source? It would be neat if it had the ability to fix "broken" tilesets in current GM Studio projects, and I'm happy to attempt to add such a feature.
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