You have only told GameMaker what the first entry of each array is.
You have to set them manually or with a loop. A 1D array can also be set to 0 by using Array[Last_Entry] = anything you like I believe but I'd prefer to make sure they were with a loop.for(i=0;i<max_enteries;i+=1) { Array[i] = 0 } ;
Thank you! That was most helpful. I just set the highest array value in the create event, like you mentioned, and it works fine now.



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