Today i exported a couple of models from marzipan, and used them in GM.
They worked fine, even UVs and textures, but on my third model, when i imported it into GM, and drawed it in my room, i lost some polygons. I mean, some parts were cut off and weren't drawn in GM. It's like my model was exported uncomplete.
Btw, the model is just one object.
Any ideas what's the problem?
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Shinnoki
Member Since 17 Jul 2005Offline Last Active Sep 27 2007 03:26 PM
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Topics I've Started
Lost Some Parts
11 May 2006 - 04:59 PM
Lil' Problem With Encryption
04 February 2006 - 01:31 PM
Hello.
I used andrewmc's supercrypt dll to encrypt a graphics file.
This is the code of the controler object.
CREATE EVENT:
// Arg 0 = File to encrypt (Ex: "hello.txt")
// Arg 1 = The destination of the encrypted file (Ex: "hello_encrypted.txt")
// Arg 2 = The file that arg 0 will be encrypted with. This makes the
// encrypted file virtually "crack proof". Encrypting it with the game
// file is a good idea... or you could write a string to a file, quickly
// encrypt it then delete the temp "string" file... or you could even encrypt
// it with itself! Make sure it's decrypted with the same file it was encrypted with!
sc_Init();
sc_Ecrypt('suck.bmp','gfx.gnc','thes.txt');
STEP EVENT: (<--- tried it without this)
if file_exists(working_directory + '\newlydescription.bmp')
file_delete(working_directory + '\newlydescription.bmp');
GAME END:
file_delete(working_directory + '\newlydescription.bmp');
PRESS DOWN KEY:
// Arg 0 = File to decrypt (Ex: "hello.txt")
// Arg 1 = The destination of the decrypted file (Ex: "hello_decrypted.txt")
// Arg 2 = he file that arg 0 will be decrypted with. Make sure it's decrypted
// with the same file it was encrypted with!
sc_Decrypt('gfx.gnc','newlydescription.bmp','thes.txt');
news = sprite_add('newlydescription.bmp',1,true,true,true,true,10,10);
sprite_index = news;
file_delete(working_directory + '\newlydescription.bmp');
There is only the problem that i can't get rid of the newlydescription.bmp once it was decrypted. I want it to load into GM and then to delete the decrypted file afterwards.
Encryption works perfectly, it encrypts the graphics file and then loads it after decryption, but the file is not protected cuz it stays in GM folder afterwards.
Where's the problem?
I used andrewmc's supercrypt dll to encrypt a graphics file.
This is the code of the controler object.
CREATE EVENT:
// Arg 0 = File to encrypt (Ex: "hello.txt")
// Arg 1 = The destination of the encrypted file (Ex: "hello_encrypted.txt")
// Arg 2 = The file that arg 0 will be encrypted with. This makes the
// encrypted file virtually "crack proof". Encrypting it with the game
// file is a good idea... or you could write a string to a file, quickly
// encrypt it then delete the temp "string" file... or you could even encrypt
// it with itself! Make sure it's decrypted with the same file it was encrypted with!
sc_Init();
sc_Ecrypt('suck.bmp','gfx.gnc','thes.txt');
STEP EVENT: (<--- tried it without this)
if file_exists(working_directory + '\newlydescription.bmp')
file_delete(working_directory + '\newlydescription.bmp');
GAME END:
file_delete(working_directory + '\newlydescription.bmp');
PRESS DOWN KEY:
// Arg 0 = File to decrypt (Ex: "hello.txt")
// Arg 1 = The destination of the decrypted file (Ex: "hello_decrypted.txt")
// Arg 2 = he file that arg 0 will be decrypted with. Make sure it's decrypted
// with the same file it was encrypted with!
sc_Decrypt('gfx.gnc','newlydescription.bmp','thes.txt');
news = sprite_add('newlydescription.bmp',1,true,true,true,true,10,10);
sprite_index = news;
file_delete(working_directory + '\newlydescription.bmp');
There is only the problem that i can't get rid of the newlydescription.bmp once it was decrypted. I want it to load into GM and then to delete the decrypted file afterwards.
Encryption works perfectly, it encrypts the graphics file and then loads it after decryption, but the file is not protected cuz it stays in GM folder afterwards.
Where's the problem?
Vehicle Library
25 December 2005 - 07:05 PM
Vehicle Library
Author: Shinnoki
Game Maker Version: 6.1 (Should work on 6.0 too)
Registered Required?: Yes
Current Lib Version: 1.3 (Update - 13. 4. 2006)
Number of Tabs: 1
Info: This library was made for beginners with Game Maker. It greatly helps in the process of making the top-down car racing or top-down tank fighting game. It can be used in any top-down games. It's very easy to master it, because each action itself gives instructions where to put it. Look at attached example. The engine itself isn't the best ever, but it should be sufficient. It also lets you make a top-down tank game with turrent that points mouse cursor.
Changelogs:
v1.3:
Added actions for shooting bullets with mouse button.
v1.2:
Added a gauge speedmeter and drawn speedmeter
Library screenshot:

Link - 1 (SendSpace.com)
Link - 2 (Host-a.net)
Author: Shinnoki
Game Maker Version: 6.1 (Should work on 6.0 too)
Registered Required?: Yes
Current Lib Version: 1.3 (Update - 13. 4. 2006)
Number of Tabs: 1
Info: This library was made for beginners with Game Maker. It greatly helps in the process of making the top-down car racing or top-down tank fighting game. It can be used in any top-down games. It's very easy to master it, because each action itself gives instructions where to put it. Look at attached example. The engine itself isn't the best ever, but it should be sufficient. It also lets you make a top-down tank game with turrent that points mouse cursor.
Changelogs:
v1.3:
Added actions for shooting bullets with mouse button.
v1.2:
Added a gauge speedmeter and drawn speedmeter
Library screenshot:

Link - 1 (SendSpace.com)
Link - 2 (Host-a.net)
Ddcrayon
16 October 2005 - 03:48 PM
Hello
I recently downloaded DDCrayon.dll which was supposed draw a bitmap outside the GM window. However, when i use it, it works fine, but whenever i maximalize any window (like C:\ partition or whatever), the bitmap dissapears unreturnably.
I tried contacting them on their own site
http://www.4cpp.net/
but their email address is expired and i don't know who exactly made that dll.
Here's the full source of what i did and how it turns out if u maximize any other window.
http://host-a.net/ge...ki&file=xep.zip
Anyone know how to fix that? Or is there any other dll that makes it possible to do at least this:
draw a sprite without showing GM window and caption (i know it can also be turned off in settings, but that's not important) and making a possibility to make background transparent, so it shows desktop? (transparency that draws whatever is behind the real GM window).
It doesn't have to be outside GM Window. I'll just turn off caption and border.
I searched for such DLLs, but i didn't have any results i wanted.
Thanks for ur time.
I recently downloaded DDCrayon.dll which was supposed draw a bitmap outside the GM window. However, when i use it, it works fine, but whenever i maximalize any window (like C:\ partition or whatever), the bitmap dissapears unreturnably.
I tried contacting them on their own site
http://www.4cpp.net/
but their email address is expired and i don't know who exactly made that dll.
Here's the full source of what i did and how it turns out if u maximize any other window.
http://host-a.net/ge...ki&file=xep.zip
Anyone know how to fix that? Or is there any other dll that makes it possible to do at least this:
draw a sprite without showing GM window and caption (i know it can also be turned off in settings, but that's not important) and making a possibility to make background transparent, so it shows desktop? (transparency that draws whatever is behind the real GM window).
It doesn't have to be outside GM Window. I'll just turn off caption and border.
I searched for such DLLs, but i didn't have any results i wanted.
Thanks for ur time.
Prtplayer
04 September 2005 - 12:04 AM
PRTPlayer v1.0 - Media Player


Download Here
Mirror - 1
Mirror - 2
Credits:
Programming & GFX - Shinnoki
Minimize DLL - IsmAvatar
SAudio DLL - andrewmc
Features:
-Supports playing all of saudio's supported formats
-MiniVersion
-Microphone Recorder
-Easy Interface
-Volume buttons now working
-Load media from favourite pre-selected folder


Download Here
Mirror - 1
Mirror - 2
Credits:
Programming & GFX - Shinnoki
Minimize DLL - IsmAvatar
SAudio DLL - andrewmc
Features:
-Supports playing all of saudio's supported formats
-MiniVersion
-Microphone Recorder
-Easy Interface
-Volume buttons now working
-Load media from favourite pre-selected folder
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