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Member Since 29 Dec 2012
Offline Last Active Dec 25 2015 10:09 PM

#4903129 WizardWizard Documentation (How WizardWizard was made!)

Posted by Crateboy on 07 November 2015 - 05:29 AM

Yo, I'm Crateboy and I made a game called WizardWizard. WizardWizard was in the GameMaker Humble Bundle recently and I made a whole PDF documenting WizardWizard and the design/level/art choices I made and why I made them. I'm so, so proud of the level design in WizardWizard, so I've included level break downs and notes to help you design great levels.

The Bundle is over now, and I'd like to release the PDF for everyone else, or even bring attention to it for people who did buy the bundle.

Theres a free download on my itch.io page:


I made WizardWizard on $0 budget, in my spare time after school (and sometimes during school when I should have been studying) so it might be a good resource for new and young developers who want to create games and fast-track their process to!


Also it includes stuff from my homies Simon Newport my concept artist and Travis William Clark (aka _TWC) my music guy!







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#4868766 Feedback on my small game concept

Posted by Crateboy on 06 September 2015 - 02:16 PM

Make your game as fun as you can with a little work as possible, why have 4 classes, when you can make 1 really fun. Theres nothing stopping you from adding things like that later but for now if you were to focus on making a fun game with the absolute bare minimum you'll have results much faster which means you'll be having people playing your game much faster which means you'll know if your game is fun much faster. Don't add things to make your game fun, take things away and try to make it fun with what you'll have left. Thats when you'll get creative and produce something unique

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#4818287 All my old assets (300+) files - Creative Commons

Posted by Crateboy on 05 June 2015 - 12:18 PM

Here ya go homies!


There's lots of stuff in there to enjoy and use. Lots of it has potential for cool projects other stuff were my first things I ever made, its really a mixed bag! I'm sure if you dig in there enough there's something for everyone whether its to use as is, remix, recolor, test, use as place holders or just generate ideas. Its all creative commons, you just have to use the stuff in good spirit, give credit where credit is due, don't pass it off as your own and don't sell it. You can use the stuff for commercial projects but consider donating or buy me a beer IDK. Have fun and let me know if you use anything!

Edit: To be clear the .zip contains mostly art, 8 bit sounds and useful stuff like my pixel art tutorial and my favorite color pallets!

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#4712514 fake3D - TopDown

Posted by Crateboy on 19 December 2014 - 12:24 PM

This looks absolutely fantastic! How easy would say it is to implement considering I've had no d3d experience? This seems to be exactly what I'm looking for and assuming I can work it out I can see it getting a lot of use in my future projects.

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#4707913 [Suggestion] Use publisher cut for other assets

Posted by Crateboy on 10 December 2014 - 05:28 PM

I use the Marketplace to sell and distribute assets that I did for practice, fun or were left overs in a project. I publish my assets on the marketplace to help find them a good home and I've accumulated a grand total of $6.90 after publishers cut. 


I love the marketplace because it is very easy to get my assets out there and there are a lot of takers especially with my free stuff. Publishing on the marketplace is a very time consuming process, making thumbnails, preview pictures ect. I like to make the presentation of my assets to be professional to not only support my self but also the website.  As someone who isn't using the Marketplace with the priority of making cash the effort to reward ratio can seem very unbalanced at times. I'm sure if I wanted to make eventual cash I could make some art for a flappy bird clone, or an endless runner but I really enjoy trying to make niche assets for people to enjoy rather than keep up with the demand of the latest trend.


I would like to redeem my $6.90 to buy myself a beer for my hard work but until I reach $100 after publishers cut I cannot. This isn't really a big deal for me and I understand why such limit is in place. That being said I would love to be able to put this money back into the community and purchase other peoples assets I've had my eye on. The possibility to be able to use the money raised before it enters paypal at its $100 claim point for use inside the website in a similar manner to Steam would be brilliant.


If the busy YoYo team could make this happen, it would be fantastic and I think it would bring a lot more circulation of assets on the market as well as a much larger and needed diversity.


Thanks for your time reading this :)

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#4688330 Retro Platformer Character and Graphics Pack!

Posted by Crateboy on 06 November 2014 - 08:04 AM







Update v3.0.0:
Added new character, swtiches, buttons, and 3 sizes of big-saw-pokey-sticks


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#4684753 GameMaker: Player (Beta) Now In EA

Posted by Crateboy on 30 October 2014 - 01:33 PM

I don't even know where to start.


- Full screen

- Can't copy and paste in my login name and password.

- Doesn't properly obey alt-tab order probably since its full screen / some custom window nonsense causing it to be ignored by alt tab.

- My developer login doesn't work so now I have like 10 accounts across various YoYo things.

- You stuff the games into /AppData. In this day and age when people have small SSDs with the operating system on them

you can't just go throwing stuff on that drive without consideration for the end user. Add the ability to put games on another drive.

- The installer is weird.


Besides that it seems passable. I'm a bit worried about it being another hasty "me too" item. We have Steam, Origin, UPlay, and people already complain about having to install something other than Steam. Seems like this will be super niche and no much more?

Well it's in beta, what do you expect? You're the lab rat buddy ;)
Its super niche.... because its just for GameMaker! It serves its purpose and hopefully it will do well serving its purpose of being a medium to distribute GameMaker games.

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#4678920 Blank Screen! Urgent!

Posted by Crateboy on 21 October 2014 - 05:08 PM

Also hit the brush button next to the "stop web server button" before you run it. 

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#4646983 Restart room if no keyboard input after 2 minutes

Posted by Crateboy on 03 September 2014 - 01:19 PM

Both of your examples work perfectly! Thank you very much  :thumbsup:

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#4611097 Nearly all the art you need for a platformer!

Posted by Crateboy on 18 July 2014 - 02:10 PM

I dug up some tiles I made when I was like 13 for everyone to play with:


Tile sheet (to make your levels pretty)


Player Spawner (for when you die)


Chainsaw Enemy (because chainsaws are dangerous)



All you need now is a player sprite!
And if you're not that far ahead you can buy this lil' guy for a buck,


A monster escaping from a scary lab, anyone!?

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#4610845 Flappy Engine

Posted by Crateboy on 18 July 2014 - 05:51 AM

Clearly Nocturne is doing some sort of social experiment with all proceeds going to charity or something... right? RIGHT?

Nocturne is the Andy Warhol of our generation.

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#4581472 We Play NSA v1.0

Posted by Crateboy on 06 June 2014 - 03:41 PM


A few things from an art standpoint:
The arrows on the box really bother me as they're the only non-pixel item.

The creases on the pants don't really suit imo.

Everything else is pretty good!


Simple because its more about the message and humor than gameplay.
However it'd be awesome to have any button gain a skill that way I could type like an idiot.

Maybe add max levels to your skills and replace them or add when you've reached the maximum that way you can fit in more jokes.

More physical signs of leveling up would be awesome. Bags under eyes, tattered clothes, more sweat, more energy drinks until you're a zombie.



A typing sound effect would be cool and monitor hum and light buzz would add to the atmosphere.



Lighting effects would be great to add to the atmosphere to!

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#4576026 [Pixel Art] Character Sprites Made Easy!

Posted by Crateboy on 29 May 2014 - 04:56 PM

Can you (if you have some time) make the next one about more advanced animation?
And thank you again ^^

I like how you assume I can do advanced animation! hahaha.

Probably no, but...

This tutorial series will be bringing things back to basics breaking things down for people who can't afford a graphics artists,, don't have time to become a good one but still want to be able to do justice for their games. Simple stuff.



It depends on how much more advanced you want to get with animation. The next step up from this would be to fill in more frames of animation. Just add in more frames, use your imagination, more sword motion, legs crossing each other, arms swaying. If you really struggle with this I can put something together but if you just fill in the gaps you should be fine.

For best inspiration look at how other pixel artists animate there stuff. An awesome example is Canabalt. Check it out when you have a chance, the animation is beautiful and its open-source so you can pick apart the animation frames. The character sprite has a ridiculous amount of animation.


If you're lazy like me but you want stuff to look good look up rotoscoping. Its basically taking footage or frames and then drawing pixels over the top of it. It takes a bit of practice and you still have to have a knowedge of color and style but it looks awesome. People will think you're a massive cheater though... which they're probably right.


The next tutorial will be on color, feel free to suggest what you want the 3rd to be.  :thumbsup:

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#4575317 [Pixel Art] Character Sprites Made Easy!

Posted by Crateboy on 28 May 2014 - 01:10 PM

I tried my hand at making a viking girlfriend for GREG, with no prior experience making pixel characters:




and mini-format:




Yes, a color selection tutorial would be awesome! I think it's quite obvious I need practice when it comes to that x)

Hahahahah wow that's awesome. That bobbing is hypnotic and hilarious, I dig it.
Nice work mate!

Also I would recommend anyone starting out to get GraphicsGale. There is a fairly new version out which has some nice updates.
It's free and it makes animations and spriting very intuitive and easy.

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#4575228 [Pixel Art] Character Sprites Made Easy!

Posted by Crateboy on 28 May 2014 - 10:32 AM

How to draw a character sprite using the G.R.E.G formula:

(Generic, Replicable and Easily Generated)


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