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Don Arthuro

Member Since 13 Jun 2005
Offline Last Active May 20 2013 07:00 PM

Topics I've Started

Imperial Domination II

04 November 2010 - 11:10 AM

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Produced by ArDiGames

Please note: this topic is not being updated. Please see the website for the latest demo

File Size: 8.95mb
File Type: Zip
GM Version: :GM8_new:
Changes Screen Resolution: No


The Game
More than 4 years after the very well received Imperial Domination, ArDiGames presents to you the demo of it’s sequel. Imperial Domination II will offer you a lot more depth, a lot less bugs and a much improved gameplay compared to the first game.

The objective of the game is to take over the entire map by playing one of the factions. Use trade, diplomacy, knowledge or just brute force to become the most powerful faction of the known world!
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Download
Download Demo 4!
On YoYo
Visit Website

Features
- Support for multiple campaigns. This demo only includes a European campaign but the final version will also include an Italian campaign and will support users to make their own.
- A European Campaign with 72 provinces, 12 factions and 62 units
- 9 buildings, each with 3 upgrades you can research
- A Trade System with 8 resources
- 4 civil classes: Farmers, Citizen, Merchants and Scholars
- A Diplomacy System with lot’s of options
- Battles! Play each battle to make sure your world conquest will go smoothly or let the computer do it for you
- Oldskool Hotseat multiplay

How to play
Start a campaign and choose a faction to play with. You can select the provinces you own and play around with the options. In the beginning all options will be a little overwhelming but it’s not that hard to find it all out. I will include a tutorial later.
When all provinces are as you like you can start upgrading buildings and training units. Then it’s time to attack other provinces. Choose to either attack neutral provinces or to declare war on other factions. Now you can slowly expand your empire. Good luck!

Most is done by mouse but you can use your keyboard for:
Space: End turn
F5/F6: quicksave/quickload
F7: Load autosave

To Do
The demo offers a good idea of how the game will become. Most features are implanted. They still need balancing and improvement however. Especially AI needs a lot of work
Here is a list of the most important points of focus:
- Trade system is not ready
- Provincial messages will be redone
- Diplomacy needs more balancing
- Unit stats are not finished
- A Tutorial will be implanted
- AI needs a lot of work. This means in Campaign and in Battle

Bugs
None reported

Help me!
Every comment helps to motivate me to work on this game! But to be even more helpful, please post every suggestion you can think of and report every bug you encounter.
Thank you and enjoy!

Imperial Domination 2 Battle Demo

19 March 2009 - 12:41 PM

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Imperial Domination is a large scaled strategygame that takes place during the Roman times. The game is based on the Total War series and Risk. You play as one of the factions and have to try to conquer the world! Use trade, diplomacy, knowledge or just brute force to become the most powerful faction of the known world!

When you try to conquer a province in the campaign you'll have to fight for it on the battlefield. This demo only includes the battle part of the game to give you an idea of how it works.
Download Battle Demo
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GM Version: GM7
File Size: 3.52 MB
Screen Resolution: 800 x 600
Changes Screen Resolution: No

How to play
--First you have a menu where you can set up a battle. I recommend to choose a scenario and start playing as either the defender or attacker, but you can also set up your own battle.
--When you start playing you first have to deploy your units. You can select the unitcards and click on the grids to place your units or simple select Auto to let the computer deploy your units. You can change to deployment if you want.
--When you press Ready the battle begins. First select targets for your missile units. You can change targets by dragging a line from a unit towards a new target with the right mousebutton. While pressing Shift you see all missile units that can reach the target you're hovering at that moment. Click with the left mousebutton to assign that target to all those units. A very useful function.
--You can move one unit every turn by dragging it to a new cell with the left mousebutton. When a unit borders an enemyunit it will attack.

Technical information
The entire battle is done in one gamemaker step. I used Sequential Programming to do it.
The reason behind this is because it has to be integrated into the campaign, which is very easy now.

Please leave any comments/suggestions/bugreports. I'd really appreciate.

Check out the development diary in my sig for information on the progress of this game.

Ardigames.com

30 December 2007 - 04:48 PM

Hi everybody!

Please take a look at my site. It contains three of my games and my latest WIP. Even more interesting is the blog where you can read about the progress of Imperial Domination II, a very large scaled strategy game!

So take a look:
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Winter's Will -- "very Nice!"

24 December 2007 - 07:47 PM

Finally I finished another game! Thanks to the winter competition.

Winter's Will
Be the winter. Make it snow, make the wind blow and freeze the water to finish levels

Check out the game on YoYo
Winter's Will

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I had to rush it to finish the game before deadline so I couldnt include a Boss, but it's still worth playing.

If you can't finish a level because it's to hard PM me

Hovercraft Movement

06 October 2007 - 11:26 AM

Im making a game where you control a hovercraft. I got this movement:
x+=lengthdir_x(speed_,direction)
y+=lengthdir_y(speed_,direction)
x+=lengthdir_x(speed_hor,direction-90)
y+=lengthdir_y(speed_hor,direction-90)

direction=point_direction(x,y,mouse_x,mouse_y)
so that is where its facing at. When speed is smaller then 0 its moving backwards
movementdir=point_direction(xprevious,yprevious,x,
y)
so thats the actually direction

now when the hover has a collision with a wall it has to bounce of, but im not sure how to do this

So when it has a colllision the facingdirection will stay the same, but the speed and horizontalspeed has to change.
Here is an image to show what I mean, I hope you'll understand it

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