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hermanshooltz

Member Since 01 Jun 2005
Offline Last Active Mar 25 2013 07:54 AM

Topics I've Started

GameMaker 8.1 - fail?!

17 April 2011 - 12:15 AM

Hi everyone!
I'll start straight forward, if you don't mind.

Ok, I do know that YoYo did not spend all of the 1,5 years (which passed since 8.0 was released) working on 8.1.
But still, it is a LOT of time for the community. Sounds like a serious update, doesn't it?
Anyway, they managed to mess it up again.

Why did not they make a proper beta-testing?
How many testers were there? Seems like very little.

Here are some popular bugs and fails:

1) New GM does not display Cyrillic characters, at all. Even in the script editor.
Here's what I see instead of Cyrillics:
Posted Image

2) Some gm8.0 projects display "Runtime Error" on startup.
Wach a Video

3) You can compile watermark-free exes in the Light version without buying the Standart - just open the project in gm8.1, run it and copy the exe it creaed from temp folder.

4) If you rename "anygame.gm81" into "anygame.gmk" and change the 4th byte in any HEX-editor from 2A to 20, the game will magically open in Game Maker 8.0
EDIT: this is not a bug, it is an alteration for the future versions of the program

5) Another small fail of the new GUI:
Posted Image
EDIT: some users have the same problem with gm8.0

6) There is no increase in speed between gm8.0 and gm8.1 projects (changelog says the opposite)

7) The file size of an empty project is now twice as big. (from ~2MB in gm8.0 to ~4MB in 8.1)

8) A new version comes with no default resources (sprites, sounds, etc.) - makes it more difficult for beginners to make first steps with the program.
EDIT: default resources actually do exist, but under a different path (%user%\AppData\Roaming\GameMaker)

9) The compilation takes longer in gm8.1 than in gm8.0 (it took twice the time for some projects)
If the game is complex and contains many resources the compilation progress bar will be "Not Responding" for a while
Watch a Video

10) You now have to use the 'correct' amount of arguments. Which sometimes makes it very hard to import projects created with older versions of GameMaker (including 8.0)
This change is also pretty illogical, and confuses the scripting process.

I can say that I've always been very loyal and patient about YoYo Games.
But now I don't really see where the company is going.

Magic ICO

27 January 2011 - 10:46 PM

Hey everyone!

Recently I was playing around with reading/writing bytes in GM, and I decided to create something just for fun.
About 2-3 hours of reading ico extension descriptions, trying, failing, trying again.. and.. TADA!!


Meet: MagicICO

Posted Image

The program  can convert any image into an icon (*.ico) or a windows cursor (*.cur)
You can set transparency, X/Y offset (for cursors) and size of the image.

I included the *.gmk into the download, in case anyone is interested in how the program works.
(If you have any questions on the scripts or else - just ask ;) )

Hope MagicICO will be useful to you!

Update! V1.1
- added ability to create different image sizes
- now the cursor offset is displayed in the result image
- I also added skins in *.pak format and multy-language capacity just for fun :)

Download (zip; 1.2MB)
YoYo Games

I already made a whole bunch of cursors for myself - currently enjoying )

Problems writing windows reistry

17 January 2011 - 07:27 AM

Hello!

I recently ran into a problem when I need to write some value to the system reistry under some key using registry_write_string_ext() - it will not do it unless the key is already there.
Somewhy it wont create new key.

I am on windows 7 starter - administrator profile and NOT on secure mode.

Please post if you have any information regarding my issue.
Thanks in advance!

PS
Oh! Almost forgot - there are no special rules on how to spell a key, right?
I mean - it is just a string like:
registry_write_string_ext("somekey","","")
is it?

DLL for GIF convertion

16 January 2011 - 11:27 PM

Hi everyone!
I just wanted to know if there is any dll out there that can create an animated gif from a sequence of images.

Please post if you have any information.
Thanks in advance!

draw 3d models in 2d

31 October 2010 - 03:03 AM

As far as I remember there was some way of drawing 3d models in 2d (without d3d_start())
By models I mean all the basic gm shapes like cones, ellipsoids and so on.

Right now if I try to draw them - they all appear absolutely black with no texture (even though I do set textures with background_get_texture())

So can someone please enlighten me if it is possible?