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Yosh66

Member Since 29 Nov 2003
Offline Last Active Aug 23 2007 09:52 PM

Topics I've Started

Writing Text To Files

04 February 2007 - 06:17 PM

IGNORE THIS PART AND READ BELOW

ok so I basicallly am trying to take all of my sprites names and write it to a text file.. and this is what I tryed with no prevail


//in create event

FF=file_text_open_write(working_directory +'\sprites.txt')

for(i=0;i=999999;i+=1){
if(sprite_exists(i)) file_text_write_string(FF,''+sprite_name[i])

}

nothing is written into the file though? Im new to writing to external files and its something im kind of in need of write now...

Thanks in advance

Calling External Sprites

18 November 2006 - 11:09 PM

Ran into an entirely different problem... I place this into the create event
spr=sprite_add(working_directory+'R_Sprites\popup_DG_spr.gif',0,0,1,0,0,42,10)
and when i try to draw "spr" it says it dosent exists... whats wrong with the code ?

Isometric, Pitch And Acceleration Combined

04 June 2006 - 06:24 PM

ok, Im in the middle of making an isometric game and so far iv solved all slope and Z axis problems,.

bullets and everything that moved at a constant speed all works great already .

but as I was making rocket/missiles, they accelerate from there starting speed, so

there pitch gets messed up so they always hit far beyond where there supposed to

"hit the ground". anyone got any ideas on the equation for "slope with acceleration"?

Red Uprising{unique Rts} Gfx_test _ 12/08/05

24 April 2005 - 06:16 PM

This is a graphics test..... (the gameplay is still there
The Game has what you would expect from a Generic RTS (for now) except for
the fact that dinosaurs are the units (there high-tech though), As i get on with the Demos more "Weird" Weapons will become (as part of the story). Enjoy whats here for now. (changes list below screenie)

File Size: 6.5 mb O_o (been doing ALOT of work)
GM Version: 5.3a  
Screen Resolution: changable
Changes Screen Resolution: no
Color Depth 16bit

Refinery isnt remodled yet.

Red Uprising _Gfx_test_
__________________________________________________
_________________
Screenshots page



New Unit - Red - MRLS -  This Long Range rocket delivery system fires a burst of 12 rockets at a time, attack it while it is reloading to avoid overkill

New Unit - Green - Flame soldier -  Unit is HIGHLY effective against infantry. They do leave fire on the ground for awhile meening in groups they can take out a pillbox even after they all die, (they cause lag on older systems).

New Unit - Red - Plixanium Truck - The unit is a truck with a very odd plixanium based laser attached to it, not alot is known about this.

New Unit - Green - B-90 -  This is replacing the old tank. The tank has a turret and fires at considerable range. it outranges basically all Red units in the game, (aside from the MRLS and P-Truck)

New Unit - Green - Y-256 -  comes in both  attack and transport, right now the Reds wont target the Helicopters but il change that. dont be cheap and just use the chopper ;)) the transport can be loaded with 5 troops ,

To load.. {
1. move the troops u want loaded somewhere close to the chopper (working on making them respond even if there far away)
2. Make sure all the troops are selected

3. left click the transport chopper

4. the units should get into it, to evacuate just click the chopper and press the 'Evacuate' button in the taskbar.
}

i think thats it.


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Version 0.61 includes:


U now select and deselect with the mouse (Command and Conquer Style).

The echo tank is kind of still glitchy so theres only 2 in mission 2 (look around the right side of the base)

The story has been implemented

Changed menus though there still not that great (*cough* lil bit of help)

Pathfinding has been DRASTICALLY improved but still has glitches (its impossible to perfect it :/)

Changed Red gun sound, and Green gun sound has been modified,

New Red Pillbox. (looks kinda weird but its like it for a reason)

Added FLAMETHROWER SOLDIER

Ability to change resolution ( the numbers on the button indicated what it will change the resolution to...... its not the current resolution)

New Tank Build icon

New Grunt build icon

New Taskbar.

MRLS reload time increased.

Plixanium Truck (red) added

Tanks Pathfinding slightly better.


{There is no where to call in Airstrikes (forgot to put that in the Help)}


things for next release



Base Building AI

make the numbers in the Task bar not move around (i was to lazy to fix this)

Choppers (sprite done)

Infantry Transportation

finish the Echo - Tank

decrease lag from ground fire.


Continue work on path finding

[/url]



PRESS F1 FOR IMPORTANT INFORMATION!

Specials

Tide of War (its a red bar and a green) shows well.... the tide of battle. whos doing better. the higher urs is the better ur units are..... so if the reds bar takes all the way over then ur probably gonna lose Bcuz then there soldiers become Killling machines

Scripted Airstrikes happen, U might not always see them but they happen.

Yosh's War

23 November 2004 - 04:16 AM

Ok here it is. the game that went out of production and just recently sparked my eye..... its an isometric shooter where you play as 'Yosh'.
Things about playing...

+ if a camera sees you it alerts ALL nearby guards.
+ patrolers can act stupid sometimes :D
+enemies (including cameras) cant see over crates.... u cant shoot them either
+ there is no real health system
+ur guns can overheat and then u have to wait for them to cool down
Controls-
mouse right= move to mouse location
mouse-left = shoot (cant hit cameras)
space= fires a special bullet that only hits cameras
Shift=change weapon
Z= action key
O= shows your objectives
THERES NO MAP. u have to find ur way around.. its not hard

ok im on a short time limit so i cant get screenies up right now but DL the demo PLEEESE. it got 10' and 9's last time it came out..... il have screenies tomorrow.

Yosh's War

PLEASe. FEEDBack and constructive critisicm.

SCREENIES (i dont think these are to big)

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