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Bodweiser
Member Since 08 May 2005Offline Last Active Jan 18 2012 09:26 PM
Community Stats
- Group New Member
- Active Posts 211
- Profile Views 1068
- Member Title GMC Member
- Age 25 years old
- Birthday October 7, 1987
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Gender
Not Telling
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Location
England
Contact Information
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AIM
BodweiserVII
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MSN
minty_tim_666@hotmail.com
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Website URL
http://www.robwestwoodmusic.com/
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Yahoo
Lightwave15
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Posts I've Made
In Topic: I'm Looking For Weapon Effects
15 September 2008 - 08:59 PM
Supersound was one and something similar to 'Squall'? I'm not entirely sure. Either one of those two. Try searching for them on the forum. There must be a post or two somewhere.
In Topic: Need Awesome Non-loop Music
17 February 2008 - 11:38 PM
You're wrong, the theme of the game influences the music to the EXTREME.No, but it is basically just a platform game where you play as toast. I'm no genius when it comes to music composing but I do not think (correct me if I am wrong) the theme of the game greatly influences the music. I just need whatever you feel is interesting and/or exciting. I think those are good words to use to describe music, lol.
You won't have a children's tune in a cold-blood action splatter game and you won't have raw metal in a game for 5-year old children.
yeah. i was going to respond to that earlier. haha. its funny how a developer could think that music doesnt affect the game.
man, i think you need to study the history of gaming. think of your favorite video games. you remember the music dont you? except now days because most video game music SUCKS.
I'm not sure I'd say that. There's some pretty hot game music now a days, and I also think there was some pretty crap music back in the day - it's just that the better music is still around today. Still some good game music around today though! Also some utter balls I'll grant you.
I would suggest being a little more descriptive about your game and perhaps upload a screenshot. Once people see what your game is like they'll be much more willing to compose.
In Topic: How Many Of You Would Be Willing To Pay For Music?
24 January 2008 - 08:23 PM
In the end, the profits go to the record company anyway, with a small percentage to the actual composer(s)/artist(s).
So your saying composers get even LESS than $2 of their songs? (contradictory to your point)
Well then surely you'll work for that amount too?
Don't forget that published artists also sometimes gig, get sponsership, are placed in products, are used for advertising, get royalties everytime a CD is sold and so on and so on. Also, it may equate to less than $2 per song, but that's per CD. Imagine how many CDs are sold. A game composer will only sell the song once more often than not, unless he or she is compiling a royalty free (or royalty) library of music.
Again if you have a job you expect the minimum wage and you're paid monthly (or weekly). If you're a composer you have to survive off whatever you can make. $50 per minute may come to nothing more than $1000 per annum depending on how much work you do.
Also, when you start working on larger games you need a competitive price. Developers won't go for you if you're too cheap.
In Topic: How Many Of You Would Be Willing To Pay For Music?
20 January 2008 - 05:12 PM
This forum probably isn't the best place to search for paying commissions. If you believe in yourself enough and think you're able to pull off whatever style someone requires then $50 per minute of finished music is pretty cheap as far as independent games go. Don't forget the more you do the more you can up your price. I'd take a look around at other independent developer websites after you've set a price. You don't want to under-price yourself otherwise people won't take you seriously. Don't forget, it has to pay the bills!
In Topic: Game Music Composing Service
19 January 2008 - 03:54 PM
Woah, and I thought I was cheap... $6 per minute is certainly very low.
Mind, tempting. You can happily up that once you've got a few games under your belt. A nice way to get started is to take a look for games nearing completion on this forum, play the demo, see what it's like and them just PM the developer and ask if he needs music. Still, good music - as I said before.
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