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Member Since 28 Nov 2003
Offline Last Active May 22 2012 01:11 AM

Posts I've Made

In Topic: Nixot's Space Blaster Game Thing!

19 May 2012 - 05:26 PM

You have made a fun little arcade game here, sir!

The graphics are way above average. There isn't much animation, but I don't think that much was necessary considering the genre of the game. The gameplay is pretty fun, but the pace is a little bit slow until the upgrades start to pour in.

I think too much of the gameplay is based upon luck, rather than skill. For instance, the powerups shoot off in some random direction and are quick to disappear, so you kind of have to be in the right place at the right time in order to get them. The enemy AI is also very simple, and they don't ever use any other weapons rather than the standard one.

I also don't like how the enemies explode into a ton of particles when they are killed. It feels like you are punishing us for defeating the enemies, rather than rewarding us. I would rather they shoot more bullets while they are alive, and then have the particles created by the explosion be just for show.

Anyway, those are my criticisms. Overall, it is clear that a ton of polish went into this game, and you should be commended for that. The controls are tight, there are no bugs at all, the collisions are smooth, and what gameplay elements you have put in work very well. The music is also very good; I loved the extra little touch where it changes to a different tune when I toggle hard mode.

I think this game would be really swell if you would tweak the gameplay a little bit (for the sequel, of course), and just give us more content, rather than simply more enemies spawning in the same room. I also think this engine is a perfect candidate for challenging boss battles.

In Topic: Chaos

18 May 2012 - 08:56 PM

For a half-hour of game, I had more fun playing this than a half-hour of many commercial games I've paid for. Great job; I especially liked the part at the last level with the comet animation. Lots of polish. If I were you, I'd make a sequel and charge $1.99 for it. If you were me, you'd buy it!