I'm gonna chip in here and say "a good IDE isn't too much to ask."Whoa, okay.
Um.
You're asking for too much.
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Juju
Member Since 27 Nov 2003Offline Last Active Mar 21 2013 04:40 AM
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In Topic: GM is an IDE
31 December 2012 - 03:20 PM
In Topic: Gm Conflict : Version 0.17 [12/04/2012]
11 December 2012 - 11:45 AM
No Ogmo from Jumper? No Jetpack Dude from Jetz Rampage? No Miner from Spelunky? No Army Guy from Men Of War?
There's a lot of the old stuff you've missed out on, no doubt I'm missing a bunch too. I'd hardly say this is celebrating the last 15 years.
Edit: Just remembered a bunch more: RunMan, Dim, Dex, The Mage from Mage Craft, Robbie Swifthand
There's a lot of the old stuff you've missed out on, no doubt I'm missing a bunch too. I'd hardly say this is celebrating the last 15 years.
Edit: Just remembered a bunch more: RunMan, Dim, Dex, The Mage from Mage Craft, Robbie Swifthand
In Topic: Voronoi Diagrams
21 August 2010 - 10:15 AM
Link broken. Please could you re-host?
In Topic: Gmfunctional
25 March 2010 - 10:20 PM
Supremely useful. Do you have any idea how quick this is?
In Topic: Find The Points Of Intersection
14 February 2010 - 11:21 AM
Since the triangles are coplanar, by definition, you can project their 3D position vectors as 2D co-ordinates on a plane. You can then check every line segment from ABC against every line segment from DEF for points of intersection. You can also consider vertexes of ABC within DEF and visa versa.
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