Well I am having this problem where I want my background music to continue on to the next room instead of it starting the whole song all over again. Now, to play the sound I have an persistent object with a create event which has a code inside, sound_loop(background_music); , this allows me to keep playing the music without it restarting when my character dies. I would like it to do the same when the rooms change, could anyone help me out with that ?
I was wondering if anyone knows a nice set of tutorials for GML coding. I would like to learn from the very basics, to more advanced things, or if anyone would be willing to do this. Be sort of a GML Teacher for me, give me lessons, assignments, etc. If you are interested we can talk more in depth with PM's or Skype. If not does anyone know any good GML videos ?
Alright so I'm making an adventure time 8-bit game with the same kind of engine as Pokemon yellow. Now my question is, how can I make Jake follow Finn in the game like Pikachu followed Ash in Pokemon Yellow ? Any help would be great, coding or drag n' drop are both appreciated!