I just wonder if anyone of you can see what causes to me.
First of all, I'm using GM:S. so, it might be the GM:S problem. But not sure.
I've set 2 different rooms.
room0 and room1
there is 3 objects. all of them set persistent on.
one of object is controller, which create object2 at the room0.
object1 is able to move by keyboard.
Once object1 moves out of room0, room changes to room1.
object1 moves along because persistent set on.
object1 has Intersect Boundary event as below:
if (room == room0)
{
x = 20;
instance_deactivate_object(object2);
room_goto(room1);
}
else if (room == room1)
{
x = 610;
room_goto(room0);
instance_activate_object(object2);
}which means object1 deactivate object2 before move to room1.
Here is the problem.
Whenever object1 moves out of room1, object2 should be activate, right?
However, object2 isn't displaying at all.
Any idea why this is happening?



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