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RayDrop
Member Since 14 Jun 2012Offline Last Active Nov 04 2012 11:55 PM
Community Stats
- Group New Member
- Active Posts 20
- Profile Views 1591
- Member Title Toast my Goat
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Version
GM:Studio
Posts I've Made
In Topic: Paste whatever is on your clipboard!
25 June 2012 - 06:33 PM
In Topic: Heli Tunnel - With VIDEO!
25 June 2012 - 06:15 PM
Thanks for the great feedback, and yeah i worked hard on the helicopter handling. Im thinking of making a few different game styles, thats a good idea with the non-random generated level, i could have an option for a level like thatI downloaded and played your game.
I managed to get to 5654m after restarting a few times due to not knowing the controls. Perhaps you should add them to the starting screen?
I enjoyed surviving for so long, but after doing so felt there could be more added to make it harder. Perhaps as you progress there's things to shoot, or power ups to get to increase/decrease the distance between walls? People enjoy being better than everyone else, so perhaps you could make the path the same each time instead of random and with the same power up locations?
Another thing I thought was good was the way the helicopter handled, it impressed me. It was nicely responsive and I congratulate you on that.
You should definitely carry on with this and attempt to claim the helicopter in a tunnel throne!
In Topic: simulate a mouse click (left and right)
22 June 2012 - 07:59 PM
i need it to work while the window is not active, thanks anywaysevent_perform(look up arguments in help file)
I'm quite positive that keyboard checks do not work while the window is not activated.
In Topic: simulate a mouse click (left and right)
22 June 2012 - 07:50 PM
not what i was looking for. anyone else?look at what I found! xD
http://gmc.yoyogames...howtopic=370294
2008 though.
In Topic: Heli Tunnel - With VIDEO!
15 June 2012 - 09:47 PM
That is great feedback i really appreciate it, and im glad you liked it! I spent a lot of time on the crashing fireball effects.Just downloaded and played (from the new link). Big thumbs up! +1
The graphics are just perfect -- simple but really effective. I love the slight parallax effect between the back wall and the cave silhouette. It adds a nice feeling of depth. And the crash fireball with the debris is great.
The controls were very good, with just the right amount of response. So far I've only made it about 1000 meters but I'm getting better.
I think the items on your "todo" list will add value -- especially the gradual difficulty increase and the background changes for different levels. But it's already great fun to play as it is. Nice job.
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I was planning on making this html5, but when i import it and play it in browser the game doesnt show up, so im guessing i the way i made it its just not compatible with html5
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