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CGPM

Member Since 06 Jun 2012
Offline Last Active May 03 2013 01:24 AM

Posts I've Made

In Topic: Make your controls QWERTZ-friendly

14 September 2012 - 10:31 PM


If you're still accepting keyboard layouts, try this.



+1 for Dvorak! Took a couple months to get fast with it, but man is it better.... good to see some other folks using it   :thumbsup:


I don't actually use it, though I "plan" on it.

In Topic: Game Recorder

03 September 2012 - 03:33 PM

Serious? Taking hundred/thousands of Screenshots (BMP?!) and manually adding Sound?   :confused:

Seriously. I just made this for me because I felt like it, and put it here for the same reason. There are some advantages to this, though. It keeps every pixel on the screen the same, allows you to edit frame by frame, allows lots of flexibility of placing sound, and it's free. Really, the only downsides are the lag while recording, the time required, and the file size.

In Topic: Game Recorder

02 September 2012 - 02:51 PM

Look at the screenshots

In Topic: Hole Jumper

29 July 2012 - 09:04 PM

Thanks falconfetus8, I used your codes. I actually needed your second code, but the first was helpful too. I set it so that the seed changes every minute of gameplay. Also:

After all, a game can be challenging without being frustrating.

Yes, I know. It's supposed to be frustrating, to an extent.

In Topic: Using smoothstep()

20 July 2012 - 12:16 AM

So, you already have a code to move an object between two positions and want to make it more smooth (so it starts slowly and gradually accelerates), right?

Actually, I set the object to move to the point and set the friction to 0.1.
Also, do I put step 1 in the create event or when the object starts moving? And do I put step 2 in the step event?