called at Room End event...for some reason it ignores the objects Create Event and gives me variable undefined errors when variables were clearly defined in the Create Event.
Anyway I think it's just a bug in GM, it happened because I created the instance after I called game_end. Apparently that nullifies the instance creation code or something. I fixed it by not creating the instance after game_end.
Basically, I (the server) was streaming her TCP data. She was streaming me UDP data, which was very efficient and not laggy one bit. But on her screen (we were screen sharing), me (the server's) movement was extremely choppy, to say the least. Her ping was over 300. I would even disappear and reappear. I would not move for several seconds at a time.
Moogle describes it thus:
"[4:19:25 PM] Moogle: At first it was -1, then it jumped to 0.00, then at some point it moved to like 580 or so (and I think you appeared in that instant too) before going back down to 0.00 and then that huge negative number"
She was speaking of the rivalx value, pictured in the first picture I showed you. For some reason, after a certain amount of time, she would get an error described in the picture above. Why I do not know.
- First part: Could be junk TCP data. But the x is a float. In the picture the value of x is obviously junk but nowhere the max limit of a float. It is only 11 million, so why would GM say that the variable x isn't declared?...
- Second part: The instances obviously exist. Never do I delete them from the game. It even lists the instance count of the player and rivals. So why does it say unknown variable x...
These questions, are many mysteries that you will find, in the wonderous lattices of 39dll.