*view_view, view_yview 0 not view_x, view_y
Draw the sprite relative to the position of the room's view .
likedraw_sprite(spr_loading,view_x+620,view_y+440) //not confirmed the code is right or worng
This code would work for anysize as long as the origin is at 0,0
It's basically the same as Mr.Creator's except longer :/