*view_view[0], view_yview 0 not view_x, view_yDraw the sprite relative to the position of the room's view .
likedraw_sprite(spr_loading,view_x+620,view_y+440) //not confirmed the code is right or worng
This code would work for anysize as long as the origin is at 0,0
It's basically the same as Mr.Creator's except longer :/
draw_sprite(spr_loading,0,view_xview[0]+view_wview[0]-sprite_get_width(spr_loading),view_yview[0]+view_hview[0]-sprite_get_height(spr_loading))



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