Iīve posted the same doubt on my keyboardtopic.. but maybe not eveyone there can help me.
It seems the APK cant handle fasting touching like it would needed for a good typing experience.
Iīve tried to create a empty project with just a sprite that should move on each touch... the touch recognition is not really fast..
Tried it code, built in functions, differentes rooms size and speed... all the same.. on mey Galaxy SII.
Can anyone help me and check if this is a GameMaker limitation?
Thank you
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yvesnadjarian
Member Since 29 May 2012Offline Last Active Yesterday, 01:09 PM
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- Group GMC Member
- Active Posts 158
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- Member Title GMC Member
- Age 26 years old
- Birthday March 6, 1987
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Topics I've Started
GM:S cant handle fast touching?
20 January 2013 - 04:29 PM
Android Classic Keyboard - Download
20 January 2013 - 06:35 AM
Hello all,
As we donīt have support for the Androidīs system keyboard, I tried to create a similar.
Itīs not finished yet. Iīve just created this some hours ago.
Please give me your feedback

EDIT: Thankīs to Jacki Indie Box, it was possible to have a greater speed on it.
In order to work with the correct font, make sure you have the Roboto Bold font installed:
http://developer.and...typography.html
Download Project (gmz)
As we donīt have support for the Androidīs system keyboard, I tried to create a similar.
Itīs not finished yet. Iīve just created this some hours ago.
Please give me your feedback

EDIT: Thankīs to Jacki Indie Box, it was possible to have a greater speed on it.
In order to work with the correct font, make sure you have the Roboto Bold font installed:
http://developer.and...typography.html
Download Project (gmz)
Android Offline Database?
09 January 2013 - 09:40 PM
I couldnīt find anything about using database for android in Help or on forums.
Anyone was able to do it?
I must use this to store lotīs of texts, and Im not sure a big INI file would handle, or even big arrays created by code...
Any light in this path would be great
Thank you
Anyone was able to do it?
I must use this to store lotīs of texts, and Im not sure a big INI file would handle, or even big arrays created by code...
Any light in this path would be great
Thank you
Why final APK is so big?
04 October 2012 - 10:48 AM
Hi guys, so anyone has any hint why game maker apk's are so Big?
I have one game here. All resources together, (images and sounds) results in about 4Mb.
My final APK is around 9Mb!
There is less than 200 lines of code. I know that there is some basic Libs that need to be imported, and this adds some extra Mbytes. But for example.
I've added 1 level, with 1Mb more of images and this resulted in 3 more Mb's on final apk.
My concern here is that, in this speed we can get to 50Mbs really quick because, this game in question is too little yet.
Any clues?
I have one game here. All resources together, (images and sounds) results in about 4Mb.
My final APK is around 9Mb!
There is less than 200 lines of code. I know that there is some basic Libs that need to be imported, and this adds some extra Mbytes. But for example.
I've added 1 level, with 1Mb more of images and this resulted in 3 more Mb's on final apk.
My concern here is that, in this speed we can get to 50Mbs really quick because, this game in question is too little yet.
Any clues?
Sprites beign semi-transparent
13 September 2012 - 02:35 AM
Anyone had any bug like this?
All sprites on my game are kind like 90% opaque. But still itīs possible to see behind them.
This is happening whitout any command like blend.. just objects are being so.
Had tried with different png images and the png files are 100% opaques
Any clue?
All sprites on my game are kind like 90% opaque. But still itīs possible to see behind them.
This is happening whitout any command like blend.. just objects are being so.
Had tried with different png images and the png files are 100% opaques
Any clue?
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