I admit that the character and environments aren't that varied at the moment. Since this game was originally made for a competition where two days was the maximum amount of time allotted for development, I really rushed a lot of its resources. For example, I had planned to diversify the backgrounds and tilesets but simply couldn't balance that and level design simultaneously. The player is a bit generic as you said; perhaps I could give him a beard or a wizard's hat to make him look iconic?
Apologies that the music bothered you. It's really of poor quality, to be honest. I composed it after staying up twenty-four consecutive hours and was barely conscious at the time. I was in the process of coding menu options to disable it and sound effects right up until the competition's end, but I had to scrap them in a hurried attempt to submit what was already done. Rest assured, they'll be reimplemented in future versions. A save or password feature is in the works as well.
Out of curiosity, what was so difficult about the second level? I'd like to balance the game as much as possible so if you could identify troubling portions of it that would help a ton.
Hope you enjoyed the title somewhat, take care!
can i see the gmk files and the resource / sprites files ?