Jump to content


ParaplegicPenguin

Member Since 15 May 2012
Offline Last Active Aug 28 2012 10:50 PM

Posts I've Made

In Topic: Bug in River Generation

12 August 2012 - 06:36 PM

I will consider both of what you have recommended but in the meantime, I'd like to see if someone who does understand my code will answer my question [no offense]

@ramses12 | Sorry, that's just an old bit of code -- thanks for pointing that I out I forgot about it.

In Topic: Multiplayer Question

05 August 2012 - 03:50 AM

Okay then you've convinced me. I'll try it out and report back. Thanks for the suggestion!

EDIT: Reading the readme file:
"In your project select Merge game and th[e]n choose DllScripts.gm6"

How do I merge it exactly? -OR- Mind linking me to less vaguely written instructions?

In Topic: Multiplayer Question

05 August 2012 - 03:44 AM

I actually figured that if left blank it would use localhost by default. Is that not the case? And will using 39dll truly solve my problem? I've heard about it but have never ran into a situation where I actually needed to use it. I'd like to make sure its truly recommended before getting it

In Topic: Multiplayer Question

05 August 2012 - 03:14 AM

http://i.imgur.com/8xC0z.png?1

im assuming thats what youre looking for

In Topic: Multiplayer View Question

03 August 2012 - 05:28 PM

You see, what you're facing is not a problem. In order not to see something, you only need not to draw it. For example, you can even use invisible objects that receive the position and other details from the data sent by the other player.


So how would I draw it for one player and not the other
Is there a way to assign different views to each player?

EDIT:

Never mind, I figured it out for myself
This is what I was looking for this entire time. Thanks for the help

if master = true
{
draw_sprite(spr_P1_one,0,x,y)
}
else
{
draw_sprite(spr_P1_one,1,x,y)
}

I don't know why you didn't just tell me this..
Thanks for trying