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ValmanwayGames

Member Since 15 May 2012
Offline Last Active Jul 22 2012 11:19 PM

Topics I've Started

Text Box Engine on GM:Studio

19 June 2012 - 07:03 AM

This engine works very well for me,

Text Box Engine

However, on Game Maker: Studio, it does not work like it does on Game Maker 8.

THe problem: Once the string is drawn on the screen, the text immediately disappears.

There are not any obsolete functions used, but i can not figure out what studio does differently.

Can some one possibly figure out the problem for adapt it to work with game maker: studio?


Thanks for all of the help!

Game Maker Deleted My Game

04 June 2012 - 09:27 PM

This has happened more than once, in the middle of saving the file, the loading bar just disappears, when i go to re open the file again, everything is completely gone.

I have lost a total of four hours worth of work now because of this and the other 5pcie bug.

Anyone else have these problems?

I am not really here to complain....but moreso here to relieve steam and share thoughts

Invisible Buttons? or not? (SOLVED)

25 May 2012 - 06:59 AM

i am currently in progress of making a platform game for mobile platforms with GM:S

Below is a screen shot of my game.

The button work fine with the code i have, however, i can also click above the button and get the same result.

For example, when i press the right button on the screen, it makes the character move.

For the sake of example, lets say my button sprite is 200x200. I can also click above the button, for what seems like an extra 200px on top of the button and have it perform the same action.

So to clarify things, it is almost like there is an extra set of buttons directly on above of the visible ones. This goes for every button in the image. However, only the space above, and the button itself are clickable, it does not seem to affect the other sides.

Posted Image

Here is the player step code

if (YoYo_MouseCheckButtonPressed(i, mb_any)){
  if (instance_place(YoYo_MouseX(i), YoYo_MouseY(i), button_r)){
        faceleft=false
        faceright=true
        runright=true
        runleft=false
        if !place_free(x,y+1){sprite_index=war_run_r}
        if place_free(x,y+1){sprite_index=war_jump_r}
        hspeed=5;
        }


Here is my step code for my buttons, right in particular

x= view_xview+155
y= view_yview+370

Last but not least is my right button creation code, create event

instance_create(0,0,button_r);



SOLVED

I am not quite sure when, but i remember someone on the forums recommending that i change my code for a different problem that I had. Unfortunatly it just created more problems. So here is the old code..

if (YoYo_MouseCheckButtonPressed(i, mb_any)){
  if (instance_place(YoYo_MouseX(i), YoYo_MouseY(i), button_r))

New code

if (YoYo_MouseCheckButtonPressed(i, mb_any)){
  if (instance_position(YoYo_MouseX(i), YoYo_MouseY(i), button_r))

The difference? Instead of using instance_place, I am now using instance_position.

For some reason using instance_place would allow me to press the button, in its own general area even if i was not clicking on it.

Instance_position now makes it so I have to click right on the object.

Your welcome, future "who would be" bald, if you have this same hair pulling problem.

OSX and Windows 7 [SOLVED]

21 May 2012 - 04:43 AM

I have a Mac mini running osx lion. On the same computer, I am using parallels to run game maker studio on windows 7. So far, everything has been going well.

I am able to connect to the Mac to use the yoyo runner for osx applications through game maker studio on parallels.

However, I am unable to build ipa's for iOS.

It reaches the hello world portion then it says that it can not find the embedded provisioning file.

I can open Xcode and the iPhone configurator, and they can both successfully find my provision file.


Just to clarify again, I am a registered iOS dev, I have all of my certs, using latest Xcode and osx.

Any suggestions?


Problem 2

Since I am running windows under parallels, I am having trouble testing iOS apps on my idevices.

I have wired ethernet running to a wireless router, then the Mac is connect to the wireless router via Ethernet cable.

The macs ip add is 192.168.xx.xx

Under windows, the ip address is 10.255.xx.xx

I can connect to the wireless router with my idevice and set the yoyo runner to the ip address that the game maker studio web server is on, the ports match as well.

However, yoyo runner just continuously says connecting then error, over and over.

Maybe an ip address conflict?

Any suggestions to any of the problems?

Thanks a lot in advance!


[SOLVED]

Just incase anyone comes across this problem as well, i found a fix.

Connect your mac to the wireless router, and disable your ethernet connection. To configure parallels, click on the red parallels icon at the top, go to devices, then network 1, then bridged network, then click on wifi.

This will enable both the mac and windows side to share the same network, rather than parallels assigning windows a complete different ip address.

OSX, iOS Export

16 May 2012 - 04:30 AM

Does anyone have any idea on how to set up the OSX and iOS export functions yet?

I am running the latest GM:S update on windows 7 though parallels on my mac.

Anyone have any luck?