As the topic suggest, I am trying to make my object have a smooth angle turning.

With the object image_angle change accordingly from x1 to x2.
My current code:
if going_left=3 // when in this state
if x <=375
{
speed=0;
vspeed=2;
image_angle = point_direction(sticky_obj.x,sticky_obj.y,x,y-10); // this is the one that is helping my object image angle turn but it is not smooth.
going_left=4;
} So my question is , is there a better way to code it?



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