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KilljoyEnt

Member Since 03 May 2012
Offline Last Active May 17 2012 07:46 AM

Posts I've Made

In Topic: Legena : The New Dawn - "Sweet, Sweet Nostalgia"

11 May 2012 - 08:16 AM

Outstanding, man. Live it up, enjoy it, and keep me updated! :]

In Topic: Legena : The New Dawn - "Sweet, Sweet Nostalgia"

04 May 2012 - 07:54 AM

I've been reading this thread tonight from start to finish, and I have nothing but praise... Even though I haven't even played the game (I'm mac!).

It's truly AMAZING to see how clean and documented your updating is. Incorporating the initial plan, crossed out, with a comment makes it really easy to follow your progress, and KNOW what's going on in the development.

The flow and value of what little feedback you're getting (should be a lot more, considering how much you've put in so far!) is tremendously heartwarming. Even if they game was terrible, I'd still buy it because I see enough of the process to feel like even -I- am a part of your development team! That's an award-winning quality in a company, I'd say!

Sticking to 8-bit integrity as well.. at least in my eyes, that's truly something to appreciate!

Let me know as soon as you guys start leaning mac-side, and I'm 100% willing to play, critique, and feed-back.

In Topic: Quick Question:

03 May 2012 - 11:57 PM

I am using the keyboard, yes. Your solution worked wonderfully for the animation, but there is no keyboard release function to set the value to 0 on. It took a little bit of tweaking on the room speed (as I guess in my original effort to correct this problem, I edited a bunch of different factors) but everything seems to be working much smoother and visually pleasing now. Thanks for the help!

In Topic: Quick Question:

03 May 2012 - 02:35 AM

Also, there's no stopping. It's a continuous movement from the point of starting. Would this affect anything vital, in regards to setting the image_speed var to 0?

In Topic: Quick Question:

03 May 2012 - 02:28 AM

I'll give it a try. Not quite sure how I'd go about that, to be honest, though. Can you possibly elaborate a tad? I'm day2 new to this game maker thing. :P