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Ethan1581 hasn't added any friends yet.
10 May 2013 - 09:29 PM
Don't use global variables for instance hp. Simple
So how would i make the enemy be damaged when i use the left mouse click?
10 May 2013 - 09:03 PM
I have add the extra code and figured out why it was happening. I dont know how to prevent it from happening though
my problem is when i kill an Ai_test all the other Ai_test get destroyed I now know well they all get destroyed, but how can i stop them all from getting destroyed? If it was within a distance of one and you left click it affects them all and not just one AI_test. How can i stop that?
my problem is when i kill an Ai_test all the other Ai_test get destroyed
I now know well they all get destroyed, but how can i stop them all from getting destroyed?
If it was within a distance of one and you left click it affects them all and not just one AI_test. How can i stop that?
09 May 2013 - 05:54 PM
Thank you for the informative comments.
07 May 2013 - 09:58 PM
i like halo and quake 3. both speeds are fun. why do you ask? are you going to make a game using results from this forum?
I am going to use the results to influnce my decision to make either a slow or fast paced game
05 May 2013 - 01:36 PM
One problem I see right off the bat is that you accidentally used global.Destroy instead of global.Destroyed. And your release L syntax looks weird... I'm not exactly sure what you are trying to do but I don't think you need the obj_Player == in front.
One problem I see right off the bat is that you accidentally used global.Destroy instead of global.Destroyed.
And your release L syntax looks weird... I'm not exactly sure what you are trying to do but I don't think you need the obj_Player == in front.
I changed that but it didnt help. it destroyed the obj_player