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Ethan1581

Member Since 29 Apr 2012
Offline Last Active May 14 2013 07:02 PM

Posts I've Made

In Topic: Enemy Spawn Help

10 May 2013 - 09:29 PM

Don't use global variables for instance hp. Simple

So how would i make the enemy be damaged when i use the left mouse click?


In Topic: Enemy Spawn Help

10 May 2013 - 09:03 PM

I have add the extra code and figured out why it was happening. I dont know how to prevent it from happening though

 

 

my problem is when i kill an Ai_test all the other Ai_test get destroyed

 

I now know well they all get destroyed, but how can i stop them all from getting destroyed?

 

If it was within a distance of one and you left click it affects them all and not just one AI_test. How can i stop that?

 


In Topic: Slow Action Paced Shooters Or Fast Action Paced?

09 May 2013 - 05:54 PM

Thank you for the informative comments.


In Topic: Slow Action Paced Shooters Or Fast Action Paced?

07 May 2013 - 09:58 PM

i like halo and quake 3. both speeds are fun. why do you ask? are you going to make a game using results from this forum?

I am going to use the results to influnce my decision to make either a slow or fast paced game


In Topic: Saving Game Function And Need Help

05 May 2013 - 01:36 PM

One problem I see right off the bat is that you accidentally used global.Destroy instead of global.Destroyed.

 

And your release L syntax looks weird... I'm not exactly sure what you are trying to do but I don't think you need the obj_Player == in front.

I changed that but it didnt help. it destroyed the obj_player