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zxmantisxz

Member Since 29 Apr 2012
Offline Last Active Aug 05 2012 05:32 PM

Posts I've Made

In Topic: Epicity Gaming - 48 Hour Game!

04 August 2012 - 10:00 PM

So what's the challenge? What do the guys at the GMC have to do?


It's our own challenge, mainly for us. We're encouraging users to make their own (RPG based) game on our time frame, and to post it here.

In Topic: Selecting the Highest of a Group of Variables?

26 June 2012 - 11:19 PM

Once you find the highest value, you can remove that value from your ds_map, run the script again, which will return the new highest value (which would be the second highest), and rinse and repeat.  That's one 'simple' way of getting it done.


*Mega Facepalm*

Forgot that I could remove them. Thanks man.

In Topic: Selecting the Highest of a Group of Variables?

26 June 2012 - 07:40 PM

Oh, sorry Chronic, I didn't see your edit. Anyway, thanks guys, I think I under stand the "for" function now. So, I'm still looking into it, but how do I pick the second, third, fourth highest?

In Topic: Selecting the Highest of a Group of Variables?

21 June 2012 - 11:41 PM

Alright, well, I could easily copy and paste this and be done after a bit of tweaking, but I won't be done until I understand it fully. First off, what's the difference between a "list" and a "map"? Furthermore, I don't know of the "for" function, nor the I's you put after that. I'd like to understand these things, thanks for the help.

In Topic: Selecting the Highest of a Group of Variables?

21 June 2012 - 11:04 PM

Wait, couldn't I make the "myList" variable global? In that case, I could make each player store their own speed in the global list, and have each turn ask which one is highest?