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tacticalsk8er

Member Since 26 Apr 2012
Offline Last Active Today, 07:00 AM

Topics I've Started

Smooth Collision For A Tds Game

Yesterday, 05:27 AM

So I have ran into a problem with collisions in a Top Down Shooter (TDS)  game. Essentially each method I have use (Methods listed below) has given me the same results. Those results being that if my sprite isn't facing a certain way the collision isn't pixel perfect. Because of this, whenever I rotate the sprite using my mouse, (image_angle = point_direction(x,y,mouse_x,mouse_y)) the object will stop and glitch up. My question is how can I fix the glitches in the collision system?

 

Methods

 

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New to GameMaker

26 April 2012 - 04:50 AM

Hey I am pretty new to game maker, but I don't want to use the drop and drag style of game maker. I would rather make games using just GML. Anyways since I have said that I have a very basic project that took me not to long to make, but for some reason it won't work as it should if you would like to take a look at and figure out the solution please be my guest. The problem is my tic-tac-toe game(I know very basic) won't detect when a player wins. Here is the code to the player win detection system I made
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It could be that I am miss spelled something in here that I just don't see or something stupid like that but if you find the solution please tell me.
Here is the project: https://www.dropbox....Tac-Toe.gmx.zip