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Jack Indie Box

Member Since 24 Apr 2012
Offline Last Active Yesterday, 06:19 PM

Topics I've Started

Compress base 36 string to a shorter base 36 one?

14 February 2013 - 12:42 AM

Hey I have 0 clue if this is possible, so sorry for wasting anyone's time if it isnt possible, my brain says it isnt but my friend thinks it might be possible.

Basically I have a base 36 (0-9 a-z) string which represents a set of coordinates. in the pattern (the xxyy pairs are all different to each other) xxyyxxyyxxyyxxyy... im thinking a max of 10 coordinate pairs, so an x value could be minimum "00" or max "zz" (not case sensitive) giving 1296 different possibilities for each x and y.

Im not sure if that string can be compressed into a shorter string in with only using the characters 0-9 a-z (not case sensitive), so cant use custom characters, symbols, bytes... this has to work for every combination of possible 0-z characters so we cant just do something like pairing up similar values as each xx or yy could be unique in the string

If you have any idea thats great, or even saying this is impossible would help. Hope im clear

Which Android Device?

21 January 2013 - 05:09 PM

Hey guys, i had a quick look through the GMC for topics like this, one person recommended a super cheap tablet like this, anyone had any experience with tablets similer to this i cant believe its so cheap -surely it cant handle game apps?

Im a long time GM user but havent tryed out any mobile development yet, so im looking for some advice on what hardware to buy, I am aware of google play license and i have all the GM:S exports. I know next to nothing about android phones and tablets, ive had a iphone 3gs and 4 for many years. Ive also read up on many tech forums, (alot are older posts so looking for some good old 2013 advice) and they largely recommend low-mid range phones running 2.3 so you can get the games working smoothly on the majority handsets. I personally dont have a clue what all versions of android are/ there improvements. I will NOT be using this for a phone, just for testing so i am looking for something that ticks all or as many tech requirements as possible for as cheap as possible, i expect ill be getting it 2nd hand to save money.

Would you advice for or against getting a tablet(instead of a phone, id prefer not to buy both, atleast not at this time) so it ticks 2 boxes or not(doesnt have to be as low end as the one i linked). I am looking to spend £80-£150 on one device.

I am aware you can emulate different specs/phones using the SDK i think.

All I know that i want as a consumer is:
3.5" + capactive 5 finger multitouch screen comparable to iphone 4 screen preferably
3-axis accelerometer
and if GM supports it 3-axis gyroscope

sorry about being so vague, its just because i know so little about androids, would be the same if i were trying to get a mac :P/>/> never used one in my life

Thanks a bunch, dont want to go wasting money now by not know the facts
Jack

edit:
Just checked out the kindle fire HD and that seems pretty decent, so if anyone has one here and has tried it with GM can you let me know. also does anyone advise against getting only a tablet to develop for both tablet and mobile? turns out a kindle fire HD has limitations to the OS or something so you cant install google play, and i heard google play is basically the best app store?

Algorithms for Computing Similarity between Curves

09 January 2013 - 12:24 PM

Hey if anyone would be so kind im looking for some help to either chat through the theory of an Algorithm for Computing Similarity between Curves, or help me code one. I've got nothing at the moment, just doing some research.

Let me explain my requirements, "curve" in this instant is actually a data set of x,y coordinates not a f(x) ie. it would be a 2d array or using game maker's path system to derive a x,y position along the path(path could be smooth or sharp, or made up of multiple paths, "top to tail" on each other to achieve smooth and sharp. So their would be 2 paths that I need to compare and generate a "score" for how accurately one matches another, a % would be ideal.

For version 1 of the algorithm I'm just looking to code something that can get a rough estimate, ultimately a more accurate one would be better. But so it can do the same job as what a human eye can do instantly when it sees 2 similar or not so similar shapes or curves. For this maybe the area between the 2 "curves"(remember they aren't f(x) and have start and end points) would work ok. I haven't worked out how to calculate the area between them, if it was just sharp cornered paths i expect breaking it up into triangles would be easy, but for smooth I am not so sure how to do it.

Any suggestions would be greatly appreciated or reading matter

Looking for collaborative Artist

20 August 2012 - 04:10 PM

Jack Indie Box Ltd.
Posted Image
Visit my website www.jackindiebox.com


Jack Indie Box Games™ Aims to produce and self-publish entertaining games with a low overhead to multiple platforms with a consistent polished quality across the board.

I am the founder and CEO of Jackindiebox Ltd. which will be trading under the brand Jack Indie Box Games™ to develop and self publish multi-platform games using GameMaker:Studio. As well as doing all the business I am the Creative Director and Gameplay Programmer, I have been using Game Maker since version 4. Jack Indie Box Games™ is a full company member of Tiga.org the non-profit trade association representing the UK's games industry.

I am currently looking for a skilled 2D digital artist to collaborate with me on my projects. They must be capable of swiftly creating coherent high quality animated visuals for every aspect of my games with creativity to produce different art styles, or to be exceptional at a particular style. This opportunity comes on a royalty basis so the better the artwork the more the games will be capable of making. All game artwork will be your responsibility including ingame, User Interface and promotional materials. If you or someone you know fits the above criteria please contact me.

The position is remote(online) although being local is a positive, I am in Buckinghamshire UK, but London is still a big plus. I am not in a position to hire you as an employee, so living costs are upto you but you can work part time to in a traditional job to earn living costs if needed. Together we would be using GameMaker:Studio to produce and self publish multiple projects to all of it's export modules(including iphone and android incase you don't know). No applicants below the age of 16, must have good spoken OR at least good typed English.

Portfolios or some past artwork is essential.

To apply or for my information on my business please contact me via any of the links at the bottom of my webpage or via my contact page, alternatively contact me directly via email:
me@jackindiebox.com

My website
www.jackindiebox.com


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Source Control with beanstalkapp.com

09 July 2012 - 07:09 PM

Hi first topic by me :D, although 785 posts of mostly answering questions like this

Right well Ive got studio(the html5 upgrade) and would like to use beanstalkapp.com with svn source control(my partner has a payed account). I fill in the username and password that i use to access that site and put in the URL for the repository. Then i press the import repository and nothing happens(other than if i dont have the compile/source control window open, it will open that but be 100% blank).

How do I get it to work?

My partner gave it a try on his end and it worked like magic for him(apparently) just by pressing that button and having the info in.

Any and all help is greatly appreciated as im totally stumped

ps. if it helps, if i leave(witht he ok button) after perssing the import button(and it not doing anything) and come back the URL box is now empty. Also wasn't sure if i should put this in the Q&A or studio section, sorry in advance