can you at least explain to me how transition using doors works or enemy list im programming NPC's and events myself i kinda have a dead line so just explain that part and i will add all the others thing i asked help for as a last minute sorta thing, and maybe fixing the movement to make it more normal it feels to much like accelerating a car and another one struggling to follow i want to make it more like EarthBound feeling.
btw just so you know im trying to differentiate it from the EarthBound/MOTHER series by adding stuff the games did not have so necessarily its not an earthbound game/fangame but just simply an rpg game based on the goals that EarthBound/MOTHER had by setting it in modern day setting but i just think that the eat function from the first game would work out.