if obj_controller_key.key_collected=1;
switch room
{
case level1:
room_goto(menu);
global.dot2_sprite=spr_star;
}
else
{
show_message("Key? Where's The Key? Get Back There!");
}At "else" is saying 'Unexpected Symbol in expression'
i dnt want my player to leave the room if he doesn't have a key.
if i take else out and the if statement at the top it works as expected



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