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playerwild0

Member Since 14 Apr 2012
Offline Last Active Jan 03 2013 08:51 PM

Posts I've Made

In Topic: Brod's Platform Engine

02 January 2013 - 08:47 AM

DUDE, i give your engine 5 stars but every time i try to set the new platform to parSolid, it dosent do anything, when you move , it moves in the path that it was at first , nomater what i do , can you help? oh and the link dosent work >XC

In Topic: Gm Newton Fps Engine

13 May 2012 - 07:31 AM

can some1 please give me a tutorial on this???? im a newbie and i will give sooo much credit

In Topic: Help please! im trying to understand scripts!

07 May 2012 - 02:06 PM


Hi, im i downloaded some physics engines, and i thought it would be easy. im a newbie and i really want to learn more about game maker 8, i donwloaded GMNewton_2_ core, and i dont know how to use, i mean if someone could explain , really good to me , i would really appreciate it, but the stuff really confused on is stuff like this:
// GMNewton 1.00
//
//Function:  Creates a player controller joint
//Notes:  Stair is the height a player can step up.  It is 0 - 1 and is percentage of player height
//        Padding is padding around player
//
//Arguments:
//   Argument0 - dBody
//   Argument1 - dStair


thx, can i just give you a link to the engine? so you can download it and explain it to me??? i would really appreciate if you could explain each 1 , if you do want to help me , here's the link:http:
//www.host-a.net/u/hanson/GMNewton_2_core.zip
//   Argument2 - dPadding
//call GmnCreateCustomPlayerController(dBody,dStair,dPadding);
//return:
return external_call(global.__GmnCreateCustomPlayerController__, argument0,argument1,argument2);


i mean yeah it explains it, but putting it togethor is the confusing part, if some1 could expain good , in detail , i will give you soo much credit
pleazzz

first read it then instead of putting it together put it by order it is said:
// GMNewton 1.00 (name of engine, obviously)
//
//Function:  Creates a player controller joint(I need you to give more info on the engine so I can figure out what "joint" is)
//Notes:  Stair is the height a player can step up.  It is 0 - 1 and is percentage of player height(mostly testing if there is a stair object in the object)
//        Padding is padding around player(plain old padding)
//
//Arguments:
//   Argument0 - dBody(mostly similar to variables but)
//   Argument1 - dStair
//   Argument2 - dPadding
//call GmnCreateCustomPlayerController(dBody,dStair,dPadding); (calling script and initializing arguments)
//return:
return external_call(global.__GmnCreateCustomPlayerController__, argument0,argument1,argument2);(mostly what is being done)

I commented more on it! :turned:


In Topic: Gmnewton 2.0

07 May 2012 - 06:07 AM

ok, i am a newbie, can some1 message me and tell me what each script does?? i would really appreciate it, Im trying to make a mmorg, i promise that once its finished , i will give you lots of credit, please, im probably not gunna remember to go back to this exact post, so message me pleazzzz

In Topic: help! im trying to fix my strategy game

06 May 2012 - 11:12 PM

thank you sooo much