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_259514

Member Since 07 Apr 2012
Offline Last Active Apr 20 2012 05:25 PM

Posts I've Made

In Topic: Need some help with my board game movement

20 April 2012 - 04:56 PM

I would like to thank you all for your help. It isnt working exactly the way i want it too still but i think I can take care of the rest.

In Topic: Need some help with my board game movement

19 April 2012 - 11:55 PM

basically what you have to do is make it so the arrows get deleted and don't get recreated until your'e not touching the "atjunction"  object once the arrows are deleted you don't have to hit enter anymore you'll have to work out how to do this my head is really hurting right now but that's the basic idea of it if you still need help after a while just pm me i'll see what i can do then

Thanks for your help, ill give it a try.

In Topic: Need some help with my board game movement

19 April 2012 - 10:45 PM

Howdy, _randombunchofnumbers, and welcome to the GMC, $:^ }

I don't usually do this, but because I'm short on time and have an experienced guess that it's a very common mistake, I'll try to answer without d/l'ing and examining your source. Are you perhaps checking for a Keyboard Press Event (or function) instead of just a Keyboard Event (or function)? The Press events (and functions) only return true when you've just pressed it since last step, whereas the normal checks (events and functions) simply return true when it's currently held down at that moment.

If I'm wrong, I'm sorry. Either way, regards,

Thanks for your reply but i think the problem is a bit deeper than that. Changing it to checking for a keyboard event will still create the problem of having to hold down the enter key during the dice roll movement. It also creates another problem with the code and make the player stay inbetween two spots while the enter key in continuously held down.