I was working on the HUD for a game today, as I've done many times in the past, but the HUD was staying still as the view moved. When the target is set to HTML5 view_xview[0] works perfectly. Only with Windows as the target am I experiencing this bug. Has anyone else experienced this problem? I can't think of any decent solutions around it. Also, I just checked and view_yview[0] is returning only '0' as well.
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Zippenstein
Member Since 06 Apr 2012Offline Last Active Apr 17 2013 09:16 PM
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- Active Posts 11
- Profile Views 854
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View_Xview[0] Returning Only 0
24 March 2013 - 09:58 PM
November Comp Collection Issue
04 December 2012 - 07:02 PM
Just now I went to the "YoYo November Competition 2012" page and hit the "Subscribe to all" button.
http://steamcommunity.com/sharedfiles/filedetails/?id=111381520
Now when I load up GM Studio and go into PLAY all the entries are "Loading..." and never stop.

I went back to the collection page and there was no "Unsubscribe to all" so I followed the links for each creator and tried to unsubscribe but there was only the option to subscribe, like I wasn't already. So then I tried deleting local content and reinstalling, but with no success. Is there any way I can clear all subscriptions and collections?
http://steamcommunity.com/sharedfiles/filedetails/?id=111381520
Now when I load up GM Studio and go into PLAY all the entries are "Loading..." and never stop.

I went back to the collection page and there was no "Unsubscribe to all" so I followed the links for each creator and tried to unsubscribe but there was only the option to subscribe, like I wasn't already. So then I tried deleting local content and reinstalling, but with no success. Is there any way I can clear all subscriptions and collections?
Dead West
06 April 2012 - 01:55 PM
'Order of the Arcanum: Dead West' is a top down zombie shooter with RPG elements set in the old west. You play as a member of a secret order whose mission is to cleanse the world of undead and demons.
This game was created by a group of students, myself included, over the course of 2 semesters at Camden County College.
Features: Built in level designer, LAN multiplayer, weapon crafting, special weapons, 4 classes each with a unique ability, helm upgrades, bestiary, campaign map, 4 difficulty settings, and achievements.
For more information visit: Mission 9 Games
File Size: 97.3 MB
Screen Resolution: 1024x768
Links:
Game Page
Download
Screenshots:





Editor notes:
To run a map from the editor hit the F10 key.
If there is no player start point added the map will not start.
To exit back to the editor use F12.
Click the 'Textures' button in the top left to switch between Textures, Objects, Enemies, & Effects.
Use the 1,2,3,4 keys to switch between the Create, Select Rotate, Select Move, & Remove tools.
This game was created by a group of students, myself included, over the course of 2 semesters at Camden County College.
Features: Built in level designer, LAN multiplayer, weapon crafting, special weapons, 4 classes each with a unique ability, helm upgrades, bestiary, campaign map, 4 difficulty settings, and achievements.
For more information visit: Mission 9 Games
File Size: 97.3 MB
Screen Resolution: 1024x768
Links:
Game Page
Download
Screenshots:





Editor notes:
To run a map from the editor hit the F10 key.
If there is no player start point added the map will not start.
To exit back to the editor use F12.
Click the 'Textures' button in the top left to switch between Textures, Objects, Enemies, & Effects.
Use the 1,2,3,4 keys to switch between the Create, Select Rotate, Select Move, & Remove tools.
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