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mihai7

Member Since 03 Apr 2012
Offline Last Active May 21 2013 02:24 PM

Posts I've Made

In Topic: Do Not Redraw The Background Every Step?

14 May 2013 - 06:14 PM

Wow, thanks for the huge speed increase.


In Topic: Do Not Redraw The Background Every Step?

14 May 2013 - 05:32 PM

You have to redraw each step, because otherwise you cannot actually change the image. imagine a canvas  You paint a picture. Now, try painting a slightly different picture without first painting over the old picture. It will look rather messed up.

Just decrease the image size. It is your best option.

 

My background doesn't change, though, but I'm not sure if I understood what you said correctly.

 

 

I have a large image of a sky that I use as a background and I noticed that it slows down the loading.

Just how freakishly big is that background to be able to noticably slow the game down?

 

 

Very large: 3465 * 2314. It's an image of a sky I found online. I set it to stretch on a 1280 * 1024 room and I don't know if resizing the image would improve performance, since it's set anyway to stretch?


In Topic: Avalon - Freeware platform game!

21 April 2012 - 08:40 PM

I quit during the fourth level.  Not that I couldn't have beaten it, but I was tired of all the leaps of faith you had to make.  You're supposed to jump off in some areas and trust that there would be something to land on below.  That's not good design, and often led to me falling further than I had wanted.


I only remember one leap of faith in the game from my testing on my PC. so dunno what to say about that.

Sorry you did not like it. It's in any case no new PoP or anything like that. I only made it as a hobby and as a GM novice.

And I said 3+ because there's no violence in the game or anything else.

In Topic: Mask collision problem -_-

15 April 2012 - 04:02 PM

Yup that did it, thx a lot.

But... this didn't solve my problem. So I have some diagonal terrain and I want the player to slide on it. The problem is that the player always gets stuck while sliding. I've tried everything possible, I've messed with the sprites & masks, changed move fixed to hspeed, jump, etc, still the same. :ninja:

In Topic: Sliding on a 45 degree angle?

15 April 2012 - 12:30 AM

I think I've found what the cause is, but not sure how to solve it. The sprite for my cliff has this white outline with holes in it, so I guess when the player gets into those small holes you get stuck.

The sprite looks fine in Photoshop, it only has that white outline in object collision event. I've tried making a mask for the object, the white stuff is still there.   :chikin

Any ideas pls?