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ChefDavid22
Member Since 02 Apr 2012Offline Last Active May 01 2013 08:09 PM
Community Stats
- Group GMC Member
- Active Posts 1193
- Profile Views 7350
- Member Title No, YOU shut up!
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Version
GM:Studio
Topics I've Started
My Full Source Code For Sale
24 February 2013 - 07:23 PM
I'm looking to unload all my currently published games. If you are interested please PM me. Click on the link HERE to view all my games that are for sale.
Full Installer Link?
28 December 2012 - 04:03 PM
I'm losing my mind, I can no longer find the full installer link. Anyone have it?
If I disable ads - do I need to remove the code?
19 December 2012 - 12:47 PM
If I remove the tick mark "enable ads" - do I have to go back and remove the code that brings up the ads?
I dont want to compile, upload, and have people get an error because it is trying to find ads that arent enabled.
I dont want to compile, upload, and have people get an error because it is trying to find ads that arent enabled.
NOS Code
23 November 2012 - 05:38 PM
Anyone drink NOS and never do anything with the codes?
My son wants to unlock an AC3 character but we never buy energy drinks.
My son wants to unlock an AC3 character but we never buy energy drinks.
Need help with a formula.
08 November 2012 - 09:34 PM
I'm trying to move a sprite on a line based on where an object is in the room.
Player_1 = main object
Trangle_1 = object that moves along a line
Width of room = 2985
Width of line the triangle moves on = 720
By my math that means every time Player_1 moves 4.25 pixels the triangle should move 1 pixel.
Wondering how to do this because I also need to know if Player_1 goes back to the left instead of constantly moving forward.
Player_1 = main object
Trangle_1 = object that moves along a line
Width of room = 2985
Width of line the triangle moves on = 720
By my math that means every time Player_1 moves 4.25 pixels the triangle should move 1 pixel.
Wondering how to do this because I also need to know if Player_1 goes back to the left instead of constantly moving forward.
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