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lucidthecoder

Member Since 01 Apr 2012
Offline Last Active Aug 29 2012 03:40 PM

Posts I've Made

In Topic: [Tool] Spriter

26 April 2012 - 03:44 AM

Hi everyone. 60 hours left.
Information about procedural animation in Spriter: http://dl.dropbox.co.../Procedural.pdf

In Topic: [Tool] Spriter

22 April 2012 - 07:37 PM


Spriter's Ludum Dare Care Package...


Will do. Can you post your updates related to structure changes in the GMSpriterAPI topic? that way we'll be sure to not skip a beat on support.

sure thing.

Hi lucidthecoder,

I think Spriter looks very great - and it is excatly what every game maker needs. Right now the BETA doesn't allow you to do much, but I think your goals looks amazing, so I'm going to back you up with 25$, because you seem very serious about the project :)

I really think you should take a look at this software: sk2d: Skeletal Animation System as I think it will help you to develope your Spriter software. It is developed by Drifter from this forum, and it actually already does a lot of the stuff you want Spriter to do like: Skeletal animation, Inverse Kinematics, procedural animation, texture distortion, tweening and so on. It's made for Game Maker, but the software is completely written in C++. And yes - Driffter made the software OpenSource, so you can download the code and learn from it - or maybe you could hire Drifter to help you out.. You should try to take a look at it - you can also download a lot of examples (you don't need Game Maker to check them out) that shows the possibilities.

Thank you for the suggestions. We have our own code base for those things as well, in prototypes. We just have to integrate it into a streamlined professional grade editor. But I always love to see people working on these types of things. Especially like the catface walker example.

UPDATE: Brashmonkey will be on GameMaker Podcast around 10:30am EDT. please tune in

In Topic: [Tool] Spriter

20 April 2012 - 10:33 PM

Spriter's Ludum Dare Care Package
a small update for Ludum Daredevils:
http://www.kickstart...5/spriter/posts
@icuurd12b42, if you can add bounding box support (explained in the update, very very small addition), it could help gamemaker/spriter ludum dare people

thanks again everyone

In Topic: [Tool] Spriter

19 April 2012 - 06:45 PM

will do icuurd12b42.
I'll be checking back here, so if anyone else has any questions about anything, feel free to ask here.

In Topic: [Tool] Spriter

19 April 2012 - 05:47 AM

Thank you icuurd12b42, that was fast! Tweeted about it, will post it in the update, too. As far as collision boxes, you'll be able to edit them in Spriter, and the relevant size/location data about them will be in the exported file.

mazimadu, thank you. We definitely want to keep the community (devs/animators/gamers) involved in development and be part of that community. With game authoring tools (like gamemaker) specifically we will be getting directly involved in creating plugins either in house, or by recruiting from or supporting the community. Users of Gamemaker, MMF, Construct 2, etc are used to a certain level of abstraction where they're working with game objects like Sprite, Text, etc. If it all possible, we want to make sure that in the final extension/plugin/api/script solution for Spriter animation support on each tool, the dev should be able to use Spriter objects just as easily and in the same way they would expect to use a regular sprite, but with the added functionality that Spriter allows.