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jsm209

Member Since 20 Mar 2012
Offline Last Active Mar 04 2013 07:16 PM

Topics I've Started

Can Timelines Be Used As A Behavior?

04 March 2013 - 03:20 PM

I want to know if a timeline can be used as a behavior. I am making a cyberwar game, and I want to give different mechs different tasks, like some head for the enemy mechs, or assault their main base, or attack a building. Can this be done through timelines? I need this, or something similar so that I won't have to create different mechs for different tasks. (I want the enemy to target all allied mechs, without having to make multiply events for each different mech.)

Full Screen Outside Flickers Black And White

27 February 2013 - 08:10 PM

When I go into fullscreen mode via a D&D event or in the global settings, the outside of the game area is a flickering black and white. It may be that my computer screen is too large, and the excess space is black, but the problem is that it flickers. It only happens when I am using a certain view though. If the game has views disabled for the room then it doesn't happen.

How Can I Make An Object Turn Face Another Object?

22 February 2013 - 02:09 PM

I am making a zombie survival game, and I made an in game crosshair. The game is top down, and I want my character to face towards the crosshair so it looks like he is shooting in that direction. I would like to use drag and drop, but I think this would be too complicated for that.

Multiple Objects Bunch Up When Following A Target

19 February 2013 - 09:22 PM

I am creating a RTS game using D&D, and I was wondering how I could fix a problem I am having. A warrior I have created steps towards goblins, and it works fine if he is alone. But when I deploy multiple warriors, they all bunch up and target the same target. It is a bit annoying, because it causes you to lose the game, since technically the group still counts as one warrior. (Since they all follow the same object anyways.) It there any way to counteract this using D&D actions? If it requires coding, then feel free to post it.

The Wrapping screen function.

20 March 2012 - 11:52 PM

I am creating a game that involves moving objects moving about. This really reduces gameplay if there is a box/barrier blocking objects. My request it to figure out how to get objects that move off the screen to wrap around back again properly.

I have tried the following:

1.) Using the Off Screen under Other using DnD. I then used the wrap DnD block to wrap in both directions.
2.) I have put the screen wrap DnD block under the step function of the object.

I really need help. They just go off the screen, and never come back.
I am NOT requesting GML. If it requires it, then yes. But if there is a possible way for it to not use it, I would rather use that method.

I am also using Gamemaker lite for mac, if this helps in any way.