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AlienOcty

Member Since 20 Mar 2012
Offline Last Active Mar 05 2013 08:46 PM

Posts I've Made

In Topic: Windows 8 Help & Advice Needed!

16 October 2012 - 04:31 AM

Nope, it should show up anyway. Did you re-validate your license? You may have to do that first before it shows up.

In Topic: Windows 8 Working Directory

12 October 2012 - 08:27 PM

show_message(working_directory) is always a good start.


Thanks, that got me on the right track. The working_directory is "html5game", which is located in the /program files/windowsapps/yourgame folder. It is a hidden folder that you need special permissions to access. I followed these instructions to gain access. Oddly enough though, the ini files are not being saved there, or read from if I add in some manually. They are being saved somewhere though because the changes in the game are indeed being saved and work upon reloading. I'm assuming I must be looking at the wrong location or the ini files are being packaged.

In Topic: Pocket Change integrates with GameMaker: Studio

05 October 2012 - 12:19 AM

This sounds great. I have already contacted Pocket Change and setup an id. I did read the help file, although I did have a couple questions. Is the Pocket Change id the only thing we need, or do we need to call functions in the game? If there are no functions to call, how to we choose where the Pocket Change button will be placed? Thanks very much!

In Topic: Audio bitrate (converted in gms)

29 September 2012 - 10:04 PM

I have the exact same problem when playing music. I tried the same things you did, but no difference. I am rather curious as well.

In Topic: Character question

25 September 2012 - 02:23 AM

You sure can. There may be better ways of doing this, but here is one option:

1) Create a persistent object in your first room.
2) In the Room End event have it set a global variable to "room". For example:

global.lastroom = room;

3) Create an object for your level.
4) Place a bit of code in the create event such as this:

if global.lastroom = whateverroom
{
instance_create(x,y,objectname);
}

You can continue those if statements for as many rooms as you like and you can set the x & y coordinates in the instance_create. Substitute objectname with whatever the name of your character object is. You can edit that to suite your needs, but it should do the trick. Hope that helps!